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Old April 16th, 2005, 05:24 AM
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Default Re: v7.31 released.

Quote:
Huzurdaddi said:
Well I've felt for quite a while that crossbowmen are the most cost efficient non-sacred troops in the game. So I'm not sure using them as a balance point is super.

OTOH I do find the new longbowmen fun to use I know I ( personally ) would break even if I was in heavy armor if a bunch of guys were shooting arrows at me!

How did you addition of the flail attribue to the lowbowmen work? Were they useful units? They would probably no longer break HC but they would be pretty decent against infanty.
I won a game recently, Marignon (me) versus Machaka, fielding almost nothing but crossbows and Witch Hunters, and without using flaming arrows or wind guide. So you may be right about that. On the other hand, I rarely see other people use them unless they are playing Marignon. And they're essential as a last defense against SCs, as far as I can tell.

#Flail works for missile weapons. I tried it out on AP longbows, and they annihilated indies instantly. Not a good modding change I did not try 14 non-AP plus #flail, but it would probably be similar versus medium infantry, though less effective on heavy cavs. Regardless, I see no reason why longbows should hurt people if they hit the shield. Arbalests, maybe... boulders, Jotun javelins, and castle ballistae, probably. And I plan to make those changes, after testing to see if boulders already ignore shields.

Anyone have any opinions on changing Arbalest to 11ap or 12ap + ignore shield? That would make it more useful against most enemies, and less lethal to Ulmians. In other words, people might recruit them instead of Sappers...

Well, I'll start a poll on longbows and crossbows tomorrow
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Old April 16th, 2005, 07:49 AM
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Default Overpriced commanders

Nice mod. I don't agree with everything (I've always liked Jotun Woodsmen), but it's a really impressive effort all the same.

Some suggestions/points:

The Lord Warden: At 130 gold, this unit is absurdly expensive. He's a good fighter and an OK commander, but not nearly enough to justify the cost. The Warden is already a rather pricey sacred unit (Tuatha are cheaper and better) and there's no justification for having a commander version which costs more than 3X the price of the basic unit. He might well be the most expensive infantry commander in the game. Hell, 130 gold will buy you an top of the range cavalry leader.

The Mother of Avalon is the same price, has the same leadership, is also sacred and stealthy and is a mid-level mage. She's also a much more useful addition to a stealth force.

T'ien Chi Light Cavalry: It's always bothered me that these guys don't have a hoof attack. Granted, they might not be riding trained warhorses, but I like to think of hooves as an intrinsic mounted bonus. Maybe a lesser hoof attack for light cav, versus a warhorse hoof for the heavy cavalries.

Conquerors of the Sea: The mages are priced fairly for this theme, IMO. However, the sailing commanders are dreadfully overpriced; 75 or 100 gold for a commander with rubbish equipment, average stats, and ok leadership? Granted, they have the sailing skill, but Vanheim gets that for nothing. Compare an admiral (100 gold) to a Vanherse (160 gold). The admiral has better leadership, but the Vanherse is vastly superior in every other way, including upkeep!
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Old April 17th, 2005, 06:17 AM
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Default Re: Overpriced commanders

Quote:
Sandman said:
Nice mod. I don't agree with everything (I've always liked Jotun Woodsmen), but it's a really impressive effort all the same.
Thanks for the suggestions! I've never played Conquerers of the Seas

With regards to Woodsmen, when and how do you use them? Even with Nature-9 / Earth-4 I prefer other Jotun infantry... and for stealth armies, Vaettir are at least as good as unblessed Woodsmen, IMO. I'm really starting to think giving Woodsman commanders 10 leadership and Holy-2 would be ideal, because even having dropped Woodsman units to 45 gold, I still can't think of a use for them...

Code:
200 gold, 54 res, 4 holy of Woodsmen versus 200 gold, 150 res of Vaettir:

'4*JO Woodsman' versus '25*JO Vaetti' in 40000 bouts.

~ Attacker's Deathmatch Statistics ~

Score: ---------------------- 82
Wins: ----------------------- .00%
Losses: --------------------- 100.00%
Kills per battle: ----------- 4.13
Kills per round: ------------ 1.46
Deaths per battle: ---------- 4.00
Life expectancy (rounds): --- 2.35
Life expectancy (battles): -- .83
Avg. Rounds Elapsed: -------- 2.85
Avg. Rounds to Win: --------- .00
Avg. Rounds to Lose: -------- 2.85
Hit Rate: ------------------- 56.41%
Evade Rate: ----------------- 32.94%
Damage done per swing: ------ 12.41
Damage done per hit: -------- 22.00
Damage taken per hit: ------- 4.00
Total damage taken per life: 35.79

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Old April 17th, 2005, 06:27 AM
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Default Re: Overpriced commanders

Big Daddy: Thanks for the additional information about projectiles! Although, some of the stuff about slings is pretty hard to believe. Where did you find the information; do you remember? And by the way, I know very little about slings, though in RPGs they tend to differentiate between "staff slings" and "normal slings." Do you know which were being described, or if the difference is an artificial one invented in the 20th century?
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Old April 17th, 2005, 09:42 AM
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Default Re: Overpriced commanders

Quote:
With regards to Woodsmen, when and how do you use them?
With a water-9 bless and sloth scales. This turns their light equipment into a bonus, since they can be produced for few resources, and they get less fatigue. Quickened, they'll always strike first with enormous force, obliterating most indies. They can be used for flanking as well.

Despite it being the percieved wisdom, I've never really been tempted by a nature bless for them. Possibly because the Son of Niefel is so cool.

They're less useful as the game goes on, but the water bless stays handy forever, pumping up the Jotun Herses and with battle shrouds, boosting the Gygjas as well.
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Old April 17th, 2005, 11:03 AM
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Default Re: Overpriced commanders

Arralen: Thanks for the research and the picture! The link is really well done, too.

Sandman: I'll have to try that sometime. As far as Gygjas go, don't you think it's odd that the Vaettir descriptions refer to them as sacred, and yet they are not sacred?

And also - I'm playing Jotunheim right now, and can't find a good use for Gygjas or Skrattis (though I have many vaetti hags, and uses for all of them). Both of them are very expensive to build and hope for good randoms (like 2 death). What do you do with Gygjas? Cast Crossbreeding?
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Old April 17th, 2005, 11:12 AM
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Default Re: Overpriced commanders

Jotunheim is a big mystery for me also .
The scratti can at least be used for blood hunting + they can summon IDs with the +1 water ring and a random blood sorcery .
With random blood sorcery the scrattis can then forge blood boosters also and do the blood only spells like horde from hell and fiends .
So the scrattis are useful but expensive .
For gygias i have found no use at all . So if i play Jotunheim i normally chose utgaard instead of base Jotunheim .
Seithkonas and Nornas are more useful then vaetti hags and gygias .
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Old April 17th, 2005, 11:33 AM
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Default Re: Overpriced commanders

The second site is the one sighted. I could have sited the third, but I think its velocity figure is suspect.

http://en.wikipedia.org/wiki/Sling_%28weapon%29
http://christiananswers.net/dictionary/sling.html
http://www.slinging.org/

And yes, longbows fired 400ms, as did x-bows, and surprisingly slings. The accuracy of the sling and longbow is rather more suspect at this range though. I think the sling was inferior, because it didn't penetrate metal armor well. My instinct (as someone who understands physics) is that the sling was likely as effective as described. A roman text describes excising a sling bullet. You'll see it sited on one of the websites.

Slinging was cultural. So, those cultures that used slings often practiced with them, and the male population at large was skilled and accurate. Longbows, hard to use, were trained from childhood to very young conscripts. By the time they reached adulthood, they were excellent troops all around (better than most any other non-elite troop), but expensive. X-bows were the great equalizer, because they where very easy to use.
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