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Old April 16th, 2005, 07:02 PM
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Default Re: Suggestions for Space Empires V

#1
After you build the first satellite and order the planet to launch, you simply click on the repeat orders button.
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Old April 16th, 2005, 08:26 PM

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Default Re: Suggestions for Space Empires V

That only works in Simultaneous movement. If you're in turn-by-turn, that just makes the planet launch some satellites right now.
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Old April 16th, 2005, 08:41 PM

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Default Re: Suggestions for Space Empires V

Besides, the topic is suggestions for SEV, not what you can do in SEIV.
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Old April 16th, 2005, 09:56 PM

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Default Re: Suggestions for Space Empires V

Ah, but it would be pretty nice to be able to do that sort of thing in sequential movement as well. Some option to have things _not_ execute orders until you tell them to or you end the turn, say.
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Old April 23rd, 2005, 07:33 AM
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Default Re: Suggestions for Space Empires V

I noticed in one of the se5 screenies that space stations still have "endless" supply. I believe this can be turned off in se4, (I think S_J used it to make supply into a finite resource in one version of P&N) and so I imagine this has been carried over into the sequel, but further options for making supply into a more finite resource would be great:

- An option to allow planetary supply depots to generate a finite, rather than infinite, quantity of supplies per turn. This kind of implies the introduction of planetary supply storage, which might be contraversial with the players as well as difficult to implement this late in development. THerefore, don't bother with plentary supply storage, and instead just have any 'unclaimed' supplies lost, which will force players to build massive "supply stations" in orbit to catch all the excess.
Please note that I request this as a modding option, not as a part of the stock game.

-A modding option to generate finite resources per turn out of thin air from a component, and/or by converting min/org/rads with a facility or component. At the moment the only such options we have are the Qunatum reactor (infinite supplies from component) or solar panels (finite supplies from component, dependent on stars in the system.) THese are great, but I'd like MORE to play with
:-)

-"Get supply from..." and "give supply to..." orders for ships/ fleets. This way a ship or fleet can chase after another one (or a planet or a base), share supplies and move on in one turn, rather than having to manually rendezvous the ships, fleet them together, wait for the supply pool to be distributed and then break the fleet, which can take several turns.

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Old April 23rd, 2005, 02:21 PM
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Default Re: Suggestions for Space Empires V

SJ converted them into ships instead of bases to eliminate the infinite supply aspect. In the IRC chats, Aaron made references to moddable hull definitions, which could allow all sorts of crazy ideas to be implemented.
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