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  #1  
Old April 17th, 2005, 03:01 PM

The Panther The Panther is offline
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Default Re: PBEM Game: Yarnspinners 2

My nation choices : 1. Man, 2. R'lyeh, 3. Pangaea


My comments:

1. I think 1 pearl per yarn does not seem enough of a reward for putting forth that much effort. Maybe something like 5-10 pearls per yarn might keep people really wanting to keep up with those yarns throughout the whole game. And the extra income from writing would be noticeable over those who are not writing. A just reward, in other words.

2. I would vote for graphs on, as this will help with the story lines and we will be seeing the whole map every third turn anyway.

3. Map - Inland might be an excellent choice with only 8 players (9 counting the neutral). But with 10 or 11, it will be too crowded for the game purpose and the bigger map would be much better. Orania plays quite a bit smaller than 275 because it is wrap-around. Also, with a 60 turn limit, we will not be reaching the late game tedium that always happen to the surviving players on large maps. Obviously, I cannot take R'lyeh on Inland but can with Orania. Same applies to Atlantis for those that choose that race.

4. Research - Normal research is just plain TOO EASY! The players ought to have to make tough research choices instead of just willy-nilly researching everything under the sun with no worries.

5. I will be out of the country June 17-June 28 and will have absolutely no access to the internet while gone. I could probably find a sub to play but not to write. I know Alneyan will also be on vacation around the same time.

6. Host and owner of neutral nation???????


Panther
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  #2  
Old April 17th, 2005, 03:19 PM
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Alneyan Alneyan is offline
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Default Re: PBEM Game: Yarnspinners 2

Regarding the independent nation: if I play them along with another nation, the independents will be open to anyone, so it will be possible to check what happens with their hoard. It also means everybody will have access to the Eyes of God enchantment, which could be annoying depending on how much information the spell gives.

Even if the host wasn't playing in the game, I think I would still rather have the independent nation open to everyone, if I were simply a player. There can always be suspicions about how all those pearls are used, or simply mistakes.

And something I forgot: my turns will be kept on Gandalf's server (along with all the other turns), in case a thorough check is needed. Having the files on his server should ensure they haven't been altered, one way or another.
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Old April 18th, 2005, 07:59 AM
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Default Re: PBEM Game: Yarnspinners 2

Who will play what nation:
- PashaDawg: T'ien Ch'i
- Griffin: Ulm
- The Panther: Man
- Sedna: Marignon
- Djo: Vanheim
- Puffyn: C'tis
- Alneyan: Pangaea
- Quantum Mechani: Pythium
- Zen (Sorry, I forgot to add you in my previous roster): ?
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Old April 20th, 2005, 09:17 AM
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Default Re: PBEM Game: Yarnspinners 2

Does anyone have an opinion about the reward per yarn? I would say that five pearls per yarn is fairer than a single one; if most players find the yarn enjoyable, it could become ten pearls instead (five pearls every three turns isn't that high after all).

An alternative solution for the independent nation: they could be "closed" (only the host would see them), but the host wouldn't be elligible for pearl awards. I would say it is fair, and easier to manage than the other solution. There remains the risk of the host cheating ("one thousand shiny, lovely astral pearls for my own treasury... My precious..."), but that wouldn't be a very "efficient" way of cheating (meaning there are others ways to cheat, which would yield much better results).
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Old April 20th, 2005, 09:50 AM
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Default Re: PBEM Game: Yarnspinners 2

Regarding map size: YS1 also had ~9 players and used Cradle (220). It was suggested (by puffyn?) that a smaller map would help build dramatic tension via earlier player-player contacts. Orania is much bigger (280), and Inland is much smaller (150?). Are there any wrapping maps only a *bit* smaller than Cradle (I didn't see any)?

Rewards: 5 astral/yarn/3 turns is reasonable; it's like having another magic site ("Yarnspinner's Publick House").

Overseer nation: I vote for whatever's easiest. Lazy and trusting, I am.

Regarding website: this really cries out for a wiki. Does anyone have the ability to host one (I don't)?

Other website option: many people (me included) have web space through their ISPs. Players could host their own pages, and one player could host a central index of links (which is easy to maintain). I'm trying to think of ways to avoid dumping any onerous hosting/webmastering duties on anyone.
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Old April 20th, 2005, 10:10 AM
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Default Re: PBEM Game: Yarnspinners 2

I don't think there is any wrap-around map bigger than Inland and smaller than Orania; with the current players, I believe Inland will be fine. If more players join in, Orania will likely be used. There is also the problem of water nations, which would be in dire straits on Inland: the biggest "sea" only includes four provinces. It may be interesting to play a water nation put in this situation though.

I don't know how Wiki are set up: what is needed for them to work? I believe my own web space should be able to handle it, but I am not too sure. The problem with all of us having our own webpages is organising all the yarns. It was planned to have two ways of sorting the yarns: depending on the nation and on the turn number. So, R'lyeh yarn for turn 36 would be both on "yarns for turn 36" and on "yarns for R'lyeh".
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Old April 20th, 2005, 10:44 AM
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Default Re: PBEM Game: Yarnspinners 2

For those who don't know: a wiki is a web app for collaboration; all users can edit the web pages, add links/images/etc. It uses a simple markup language similar to html or UBB codes.

See http://en.wikipedia.org/wiki/Wiki

There are a zillion varieties of wiki, but in general you need to be able to install and run CGI scripts on a webserver. After that, you configure, generate a few starter pages, and (in theory) the users do the rest (adding pages and links). Disclaimer: I've read a lot about wikis and plan to use one at work in the future, but I've never set one up.

Advantages: once set up, everybody can pitch in on generating and organizing content; all content in one place

Disadvantages: someone needs to set it up & host it; users need to learn to use it (far easier than learning to play dom2...)
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