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  #1  
Old April 17th, 2005, 08:22 PM

Goad Goad is offline
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Default Re: New Shrapnel game

wesnoth: there are hard missions and easy missions. if you get through a mission by sitting there clicking reload, it's REALLY going to hurt you later on. Later missions assume you have experienced units. Easy missions are where you get experience for units without them dying.
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Old April 17th, 2005, 11:09 PM
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Graeme Dice Graeme Dice is offline
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Default Re: New Shrapnel game

My problem with the experience system in Wesnoth is the same as in Age of Wonders. Your units only get substantial experience if they land the killing blow, which forces you into all kinds of gamey situations. Just dole out the experience evenly between units in a battle and I'd be much happier with both systems.
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Old April 18th, 2005, 12:29 AM
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The_Tauren13 The_Tauren13 is offline
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Default Re: New Shrapnel game

So you want your guys to get experience without having to actually do anything? What a great idea! Lets let you get all your troops leveled up without risk!
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Old April 18th, 2005, 12:52 AM
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Graeme Dice Graeme Dice is offline
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Default Re: New Shrapnel game

Your troops are at risk simply by being on the battlefield in AoW, and Wesnoth is much the same way. The problem with the system is, as I've already explained, that it leads to the ridiculously gamey situation where you run a single unit around killing off weakened opponents to gain experience. it goes far enough that you are usually better off _not_ killing something unless your hero is around, which is really quite ridiculous from a game design standpoint.
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Old April 18th, 2005, 06:37 AM

Zooko Zooko is offline
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Default Re: New Shrapnel game

I thought in Wesnoth you got 1 experience point for every time you attack or were attacked.
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Old April 18th, 2005, 09:08 AM

Psitticine Psitticine is offline
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Default Re: New Shrapnel game

I'm not sure but I believe Wesnoth gives a unit experience for each blow it attempts. I agree the emphasis on landing the final blow is too high, but I think that mitigates it somewhat. It would also seem to me that an XP award for defending against a blow would be a nice concept. You practice offensive, you get better; you practice defense, you get better. Who lands the last blow should be moot.
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Old April 18th, 2005, 03:11 PM

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Default Re: New Shrapnel game

It does. 1 XP for a level 1 unit, 2 XP for a level 2, etc. The kill bonus is similar.

Which means you can have the utterly bizzare scenerio where a more-advanced unit makes the scenerio EASIER for the player.
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