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April 17th, 2005, 08:22 PM
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Private
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Join Date: Mar 2004
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Re: New Shrapnel game
wesnoth: there are hard missions and easy missions. if you get through a mission by sitting there clicking reload, it's REALLY going to hurt you later on. Later missions assume you have experienced units. Easy missions are where you get experience for units without them dying.
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April 17th, 2005, 11:09 PM
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General
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Join Date: Nov 2000
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Re: New Shrapnel game
My problem with the experience system in Wesnoth is the same as in Age of Wonders. Your units only get substantial experience if they land the killing blow, which forces you into all kinds of gamey situations. Just dole out the experience evenly between units in a battle and I'd be much happier with both systems.
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April 18th, 2005, 12:29 AM
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First Lieutenant
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Join Date: Jul 2004
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Re: New Shrapnel game
So you want your guys to get experience without having to actually do anything? What a great idea! Lets let you get all your troops leveled up without risk!
__________________
Every time you download music, God kills a kitten.
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April 18th, 2005, 12:52 AM
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General
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Re: New Shrapnel game
Your troops are at risk simply by being on the battlefield in AoW, and Wesnoth is much the same way. The problem with the system is, as I've already explained, that it leads to the ridiculously gamey situation where you run a single unit around killing off weakened opponents to gain experience. it goes far enough that you are usually better off _not_ killing something unless your hero is around, which is really quite ridiculous from a game design standpoint.
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April 18th, 2005, 06:37 AM
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First Lieutenant
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Re: New Shrapnel game
I thought in Wesnoth you got 1 experience point for every time you attack or were attacked.
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April 18th, 2005, 09:08 AM
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Major General
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Re: New Shrapnel game
I'm not sure but I believe Wesnoth gives a unit experience for each blow it attempts. I agree the emphasis on landing the final blow is too high, but I think that mitigates it somewhat. It would also seem to me that an XP award for defending against a blow would be a nice concept. You practice offensive, you get better; you practice defense, you get better. Who lands the last blow should be moot.
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April 18th, 2005, 03:11 PM
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National Security Advisor
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Re: New Shrapnel game
It does. 1 XP for a level 1 unit, 2 XP for a level 2, etc. The kill bonus is similar.
Which means you can have the utterly bizzare scenerio where a more-advanced unit makes the scenerio EASIER for the player.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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