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Old April 18th, 2005, 07:48 AM

Frederick_d_Ohlmann Frederick_d_Ohlmann is offline
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Default Re: Movement AI needs work

In tatcical, yes. In strategic I think this cannont be use on fleet
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Old April 18th, 2005, 08:48 AM
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AngleWyrm AngleWyrm is offline
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Default Re: Movement AI needs work

It's getting in the first shot that makes it worth doing. I close to within the nearest safe distance and then go for the throat. Strike with everything you've got on the first blow at the closest range possible.

The computer is stupid. Do we wish to keep a stupid computer? Is it stupid because it's impossible to make it smarter? Have all the best minds already tried and failed?

And formation combat was demonstrated to be inferior to individual combat during the colonial wars that separated the USA from the UK. That remains true in this video game as well; formation combat results in poor use of range.
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Old April 18th, 2005, 11:52 AM

Frederick_d_Ohlmann Frederick_d_Ohlmann is offline
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Default Re: Movement AI needs work

First, the main problem is NOT to have a good AI, but a good AI without too many work on it (because the game won't be sell at 163.520.444$) and without needing too many time on an average computer. In addition to that, the fact that movement don't use this trick help to give a little realism (in relaity you CAN't profit of a turn-by-turn effect)

NB : when I talk about fleet, it was not fleet strategy but individual strategy Even a fleet of 1 ship can't do that. Sorry for the misunderstanding.
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Old April 18th, 2005, 02:36 PM

Phoenix-D Phoenix-D is offline
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Default Re: Movement AI needs work

This won't really apply to sE5 anyway since the combat is real time; this sort of trick doesn't work.

What I meant about firing a shot- well, start up the simulator and try it for yourself. Run both sides at the same time, and have both of them use these rules.

Say both designes are identical, to keep it simple for the moment. Speed six, range 8.

One of them moves to the "perfect spot"- 15 squares away. Now, in a normal game the computer would then happily move up 6 squares, making the range 9. Then you move in 6 and fire away.

Except this time its using this strategy. It also wants to end its turn 15 squares away..so it doesn't move at all!
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