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  #1  
Old August 26th, 2001, 01:32 AM

Phoenix-D Phoenix-D is offline
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Default Re: New tech mod plan

(Yes, I'm going to continue bumping this thread with updates)

OK, progress. Components.txt- almost finished, just need the decoys. Facilites.txt- finished. techareas.txt- finished. airesearch default.txt-finished.

I also modded the Happyness types a bit, made neutral into Xenophobic and added a seperate Neutral type. Also changed the defaultstratagies.txt to make a little more sense (ex: why the **** is the secondary stratagy for Maximum range.. POINT BLANK? )

I also found a little problem with the family numbers. See, every time I've added a new item, I just stick 999 on the end. But SE4 doesn't like it when that number goes over 65535; it barfs saying "unable to load components.txt" without giving a specific error. Very aggrivating to track down, that.

I should have a beta Version of this mod up later.

Phoenix-D
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  #2  
Old August 26th, 2001, 01:36 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: New tech mod plan

quote:
What ELSE does the AI research automatticly?
Probably SM if it feels cut off from the rest of the universe.
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Old August 26th, 2001, 01:44 AM

Phoenix-D Phoenix-D is offline
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Default Re: New tech mod plan

Makes sense. Hopefully it has the brains to pick the right tech area..

BTW, whoever made the mod picker- VERY nice utility. Saves a lot of pain going back and forth

EDIT: More foibles. SE4 does NOT like typos. I accidently put "q" rather than "2" for an entry in components.txt.. barfed, no error message given other than unable to load.

Tip: Se4 interprets two empty lines as the end of the file. Good to isolate sections of the file (to troubleshoot) without actually needing to remove them.

Phoenix-D

[This message has been edited by Phoenix-D (edited 26 August 2001).]
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Old August 26th, 2001, 04:41 AM
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Default Re: New tech mod plan

quote:
What ELSE does the AI research automatticly?Probably SM if it feels cut off from the rest of the universe.


One of the AI "states" is "Not Connected". The AI's research file should have the neccessary techs listed under that state.

------------------
Cap'n Q

The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Old August 26th, 2001, 08:55 AM

Phoenix-D Phoenix-D is offline
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Default Re: New tech mod plan

It's here. Beta 1. This uses the standard SE4 propulsion system; I'll make changes to that later. Also, no changes to intel for this Version.

My email is in the readme if you find any problems.

Enjoy

Phoenix-D

[This message has been edited by Phoenix-D (edited 26 August 2001).]
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Old August 27th, 2001, 12:32 AM

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Default Re: New tech mod plan

Beta 2. Added the Decoys, made some bug fixes and balance changes to the Point-defense weapons.

Phoenix-D

[This message has been edited by Phoenix-D (edited 01 September 2001).]
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  #7  
Old August 27th, 2001, 01:05 AM
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Default Re: New tech mod plan

Phoenix : glad you like my utility
By the way, I have to say that this work you have been doing is amazing This modularisation of all the tech levels and so on is great.
Can't wait for the next Version

------------------
The Unofficial Space Empires 4 Mod Utility V2.0
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -(HERE)-
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