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  #1  
Old August 27th, 2001, 01:14 AM
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Default Re: New tech mod plan

Couple of suggestions:
1. Note in the readme file the major changes to existing items (e.g. Emotionless costs 500 now)
2. Note on the ComponentSizes the size of base / ship etc that you can use the item on (e.g. Base Seige Mounts)
3. Add lots of stuff
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The Unofficial Space Empires 4 Mod Utility V2.26
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  #2  
Old August 27th, 2001, 01:18 AM

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Default Re: New tech mod plan

Probably should do that, yeah. An actual list of *all* the changes is gonna take a while, though..

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  #3  
Old September 1st, 2001, 04:53 AM

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Default Re: New tech mod plan

And here you thought this thread was going to go away. WRONG! ;-)

Anyway, Tech Mod Beta 3 should be availble sometime tonight or tommorow. I added a dump of components, (Singularity Beam..full-sized Rocket Pods..fighter plague bombs..*shiver*), changed pictures around, and am in the process of making the AIs I have TechMod compatable.

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  #4  
Old September 2nd, 2001, 06:39 AM

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Default Re: New tech mod plan

Beta 3 has arrived.. now with AI!

Granted, it's probably pretty stupid, but still..

Just extract into your SE4 directory to install, and as always email me at dphoenix_d@yahoo.com with suggestions and bugs.

EDIT: updated to beta 3.1. All that's changed is a very minor Star Colony fix.

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[This message has been edited by Phoenix-D (edited 02 September 2001).]

[This message has been edited by Phoenix-D (edited 03 September 2001).]
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  #5  
Old September 2nd, 2001, 09:29 PM

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Default Re: New tech mod plan

ARG!

The Star Colony works.

The problem is it works too well! It's supposed to be a ruins tech, but it persists in showing up without that. Could someone please explain how to do ruins techs?

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  #6  
Old September 2nd, 2001, 09:38 PM
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Default Re: New tech mod plan

Take a peek at the other ruins techs, and copy them.

Within the TechArea.txt,
"Unique Area := 4"
is the key, and must be set to a value greater than one.
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  #7  
Old September 2nd, 2001, 09:40 PM

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Default Re: New tech mod plan

I did that, and it still shows up.

EDIT: DOH! Minor typo. I has 0 instead of 1 in thr required tech.

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[This message has been edited by Phoenix-D (edited 02 September 2001).]
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