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Old April 19th, 2005, 05:06 AM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: BUG: Summoning half a wolf per forest province

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Chazar said:
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Endoperez said:
I quess you checked that both werewolves had free leadership...
Yes: Both had 14 wolves previously assigned and 25 leadership (no experience, no afflicitons).
Each leader can lead up to 5 squads. These 5 squads are actually "slots", so you can have 0 troops in squad #1 and 14 in squad #2. Summoned critters like wolves are merged into squad #1 if it isn't empty (and the leader has some leadership left), otherwise they go to the province garrison.

From what you describe, I assume your 2nd werewolf had 0 troops in his squad slot #1, and 14 in squad #2, #3, #4 or #5. You can check this by assigning a garrison unit to this leader, if a new squad is created "above" the current squad, then this squad number is > 1.
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Old April 19th, 2005, 02:44 PM
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Chazar Chazar is offline
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Default Re: BUG: Summoning half a wolf per forest province

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Nagot Gick Fel said:...if a new squad is created "above" the current squad, then this squad number is > 1.
You're perfectly right: I still got that turn to check and indeed the garrisoned wolves where assigned before the other 14 wolves instead of being listed after them! Very interesting, so the datastructure is not sorted after removal of a squad...Thank you for the info!

...nevertheless, this behaviour is pretty odd and easily leads to misperception of the otherwise successful summoning of allies - at least for those who are bad at recalling exact numbers of disposable troop types like me...
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