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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

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Old April 23rd, 2005, 01:32 PM
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Alneyan Alneyan is offline
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Default Re: PBEM Game: King of the Hill 2 (Open)

I believe the Magic Duel problem does not come from 2.16; if memory serves, Jurri and Tuidjy had such experiences before 2.16. I will run a little test under 2.15 though.

I wouldn't object if you pick another of the available nations.
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Old April 25th, 2005, 12:17 PM

Oversway Oversway is offline
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Default Re: PBEM Game: King of the Hill 2 (Open)


Should we start sending in our pretenders?
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Old April 25th, 2005, 01:33 PM

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Default Re: PBEM Game: King of the Hill 2 (Open)

Kristoffer posted on the other forum and explained the Magic Duel situation. There is no bug. What happens is that only the BASE astral level matters during a duel. No artifacts, no communion, no "Light of the Northern Star". None of that counts during the actual mental fight. This is why mages with seemingly 6+ astral levels can still sometimes die in a duel. Use this spell at your own risk!


Feel free to start sending the pretenders to me at my email address:
ThePanther@comcast.net

Be sure and put in a pretender password, for I intend to mass mail all 6 turn files to all 6 players each time. If I see a pretender without a password, I will ask for a resend. I will use a master password so I can view all things and make sure everybody is honest. I will also back up all fatherland file to one of those USB data devices in case of a computer or hard disk crash.

I intend to upgrade to version 16 and use that in this game unless there is a hue and cry over this.
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