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April 24th, 2005, 12:52 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: PBEM game: The first step (Open)
I have given a short summary for now about PBEM; I believe there is a slightly more detailed part in the MP guide. Basically, you will have to create a Pretender, send it to me, and off we go; to play the actual turns, you will put a .trn file into a game directory (any game directory actually), play a turn as usual, and send back one file (the .2h file).
Once I get all the files from the player, another turn will run, and will be sent to everyone, and so on.
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April 24th, 2005, 01:24 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: PBEM game: The first step (Open)
If that's all there is to it, great!
I'd like to try my luck as Jotunheim.
I haven't tried the Balance Mod, but I don't mind turning it on if everyone wants it.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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April 24th, 2005, 01:33 PM
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Corporal
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Join Date: Apr 2005
Posts: 188
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Re: PBEM game: The first step (Open)
Alneyan, where I do I get the balance mod? Also, each time I get a turn file, do I remove the old one?
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April 24th, 2005, 01:43 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM game: The first step (Open)
Welcome aboard Agrajag!
The mod is attached to this post, and will be added to the first post as well (a zip archive including a readme file, listing all the changes).
In order to use the mod, extract the contents of the archive into your mods directory, and enable the mod. To do so, go into the Preferences screen, then Mod preferences, and click on Conceptual Pretender Gods 2.01. Once it is done, create your Pretender as usual; there will be a black and white banner displayed in the main menu once the mod is enabled.
Once the game has been started, Dominions will automatically handle the mod, disabling and enabling it as needed, so it will not interfere with other games.
There will be two files in the game's directory: man.trn and man.2h (or ermor.trn and ermor.2h for Ermor, and so on). The .trn file is the one I will send you, and any new file will overwrite the new one; the .2h file is the one created after you have finished your turn, so the game will automatically overwrite this one. So there is no need to delete files by hand, as both will be overwritten by newer files automatically.
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April 25th, 2005, 05:12 AM
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Sergeant
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Join Date: Apr 2005
Location: Silent Hill
Posts: 206
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Re: PBEM game: The first step (Open)
Please sign me up for this game; I've never played multiplayer before, and would like to give it a shot. I suppose I'll take a try with Machaka.
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April 25th, 2005, 05:37 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: PBEM game: The first step (Open)
Welcome aboard CyborgMoses!
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April 25th, 2005, 10:54 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: PBEM game: The first step (Open)
So, there are now five players in the game; I think we have room for a few more players, two or three or so.
On another note, what patch should this game use? I have most patches from 2.08 onwards on my computer, so I can use any patch; using the same patch as the host is needed to ensure that the battle replays aren't incorrect.
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