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April 24th, 2005, 07:09 PM
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Corporal
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Join Date: Oct 2004
Posts: 178
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Re: PBEM Game: Yarnspinners 2
The Yarnspinners2 wiki is now at it's official site:
yarnspinners.improbable.org
We're still looking for a name, and a nicer logo, but please start playing around with it and post requests, problems, or questions.
There may still be some peculiarities with the caching (we're working on it). If your edits don't show up on the main pages, try clicking on the "Refresh Page" link at the top. Also, image uploads probably don't work yet, although we'll have that working soon.
The structure will probably be that the official TurnX pages are editable only by admins (puffyn and I). These pages are just shells which include the text from individual yarns, which are currently editable by everyone (no log-in required). People should respect the sanctity of each other's yarns and not modify them. Yarns can link to other subpages, describing characters, etc. I think we will allow these to be edited by anyone also. Thus, if you wish to make a page about a character in your empire, don't be surprised if someone else edits that page to include less flattering things about him or her. Similarly for a dispute province (imagine if India and Pakistan could both edit an article about the Kashmir). The version-tracking in the wiki software will allow you to recover old versions if you wish.
The individual yarns will likewise be conglomerated into individual race pages, where the respective owners may wish to add other flavor, descriptions, or whatnot.
As a concrete example- editing the file MarignonTurn0 will cause the same new text to appear on both Marignon and Turn0 (it may be necessary to refresh page to see the changes).
Okay- have fun.
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April 25th, 2005, 07:20 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
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Re: PBEM Game: Yarnspinners 2
Thank you, that page is cool 
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April 25th, 2005, 10:32 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM Game: Yarnspinners 2
The Spells mod now has a readme file (direct link is here ), thanks to Quantum Mechani. So unless someone strongly objects, the Spells mod will be used.
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April 25th, 2005, 04:06 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: PBEM Game: Yarnspinners 2
Alright.
If you still have room for one more I'll take whatever nation is left.
I was making sure my life would allow me enough time to play and do yarns and it was trying it's damnedst to not allow it. But it's now been wrangled into obediance.
Rarg!
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April 25th, 2005, 04:52 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: PBEM Game: Yarnspinners 2
Welcome aboard Zen! Claimed nations are as follow (feel free to pick any that is not currently played):
- PashaDawg: T'ien Ch'i
- Griffin: Ulm
- The Panther: Man
- Sedna: Marignon
- Djo: Vanheim
- Puffyn: C'tis
- Alneyan: Pangaea
- Quantum Mechani: Pythium
We are likely to play on Inland though, so you may wish to avoid picking an aquatic nation. 9 players on Inland should still be fine; a shame there isn't any wraparound map between Inland and Orania in size.
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April 25th, 2005, 06:54 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: PBEM Game: Yarnspinners 2
I can't follow what this game is supposed to be but I'd like to be on as Machaka.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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April 26th, 2005, 08:46 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: PBEM Game: Yarnspinners 2
Oops, looks like I removed the description of the game by mistake. Yarnspinners is a game whose main purpose is to allow for the writing of stories (or yarns, as they are called). If you would like to see an example, please check the first Yarnspinners thread, especially the later posts on this thread.
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April 26th, 2005, 06:26 PM
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Corporal
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Join Date: Oct 2004
Posts: 178
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Re: PBEM Game: Yarnspinners 2
Welcome aboard Zen. The inquisition was getting nervous that we wouldn't have many undead to smite. This is an unexpected surprise.
And you too DrPraetorious, when you figure out what the game is about and decide to join (or not).
So far only puffyn, djo and I have added anything to the wiki. I encourage more people to play around with it: yarnspinners.improbable.org. Really, you can't break anything... much.
As far as the ultimate fate of this thread- what will become of it? Would people be okay posting their threads both here and in the wiki? We should keep some presence here so that new visitors have a chance to discover the game- at the least, I can post a plain text version of everyone's yarns here every three turns.
Oh- I don't think I ever responded in support of 5 pearls per yarn. I agree that such a reward is more commensurate with the effort of yarning. I assume there will be no hard and fast deadline for yarns, although obviously some effort should be made to keep the narrative concurrent with the game. But a "late" yarn garners the same reward, encouraging people to make up missed ones.
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April 26th, 2005, 04:26 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: PBEM Game: Yarnspinners 2
I'll take Ermor then.
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