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August 22nd, 2001, 08:47 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: best weapons on WP\'s
SJ, what I was thinking of is that with large mounted weapons being good at ex range and poor close up, is massive artillery being unable to adjust or being depressed enough at closer range. These would be mamoth
pieces and not easily effective the closer you would get to them thus less effective close up. Therefore a defense against them would be to close rapidly to get under their cone of fire, but this in turn would bring you within range of close up weapons of the defensive forces. I'm just looking for something for the WP'S and yet not to make them invincible. All weapons have strengths and weaknesses. This could be theirs. You would have the ability to hit those who stand off and hit you with missles, but if they close, the weapons would be less effective. This in turn would still create the need for bases and putting other weapons on the wp's. I'll have to take a look at Deathstalker's mounts. They sound similiar to what I'm saying. What I'm looking for is something to negate those who stand off and hit you with missles and if they have decent pd's ftrs won't do you much good. This is especially true in hotseat games. The one I'm playing now, the players just sit off and glaze your planets. Throwing ftrs at them suck when they have good pd support, and your bases are also ineffective because of range. Some type of compromise needs to be patched into the game, that's why I'm looking for imput to see what everyone thinks or comes up with to try and do something with the WPS. Maybe make the special mounts for the large wp's only. Deathstalker's mounts sound good as long as they are not invincible and still have a weakness. It shouldn't be easy to take out a planet without some losses but yet not make the planet invincible by their use, just harder to take.
just some ideas mac
[This message has been edited by mac5732 (edited 22 August 2001).]
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just some ideas Mac
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August 22nd, 2001, 09:03 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: best weapons on WP\'s
I was just saying that because of the way the mounts work, you can't make a mount to have a gun do more damage at long range that short range. at least not easily
If you were willing to mod all weapons in the game, you could give them +1 range, and set them to 1 damage at range 1.
Then, with a +5 range mount, the Artillery couldn't hurt stuff at range 6 or less, while working great at longer ranges.
You would then need a normal mount to reduce the weapons range by 1, to eliminate the weapon's "blind spot", making it just like SE4 now.
You would also need to do something along the lines of:
- scale down weapon damage by 5x
- make all mounts multiply damage by 5x in addition to the "large/heavy/massive" multiplier.
That is to force players to use your "normal mount" rather than no mount at all (no-mount would give +1 range and a blind spot).
Basically, you would probably need to change every weapon and mount in the game to get this to work right.
[This message has been edited by suicide_junkie (edited 22 August 2001).]
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August 22nd, 2001, 09:30 PM
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Brigadier General
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Re: best weapons on WP\'s
SJ, would it be possible, instead of re-doing all the guns and mounts, to just take one specific type gun and mount and make it into a planet defense battery. Say one which by passes both shields and armor with the range adjustments. This way massive planet defense battery would be the same type weapon for everyone and you wouldn't have to mess with all the mounts and guns. Just take one and re-do it as a special battery. You wouldn't have to adjust the rest, it would basically be a new weapon say for planets only. Could you leave all mounts and weapons as they are, then pick one, mod it as an additional weapon and mount without changeing all the rest. I've seen what everyone in this post mentions as to what they use but it still comes back to range against missles vs planets.. As you can tell I'm still not a modder, that's why I ask these sometimes dumb questions, but I'm learning...
Also Deathstalker, how did you re-do your mounts to extend the range???
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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August 23rd, 2001, 02:55 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: best weapons on WP\'s
Quote: 'Also Deathstalker, how did you re-do your mounts to extend the range???'.
If you mean, what line to use then its the 'Range modifier' in the CompEnhancement.txt files, positive to increase range, negative to decrease range. If you mean my actual stats I increased some of the ship mounts but for the others it is as follows:
Light Weapon Platform Mount: -1 range, 1/2 size and cost, 1/2 damage.
Large Platform Mount: +2 Range, +15% to hit, x2 damage.
Heavy Platform Mount: +3 Range, +25% to hit, x3 damage.
Massive Platform Mount: +4 Range, +35% to hit,
Satts:
Mini Mount:, -10% to hit, 1/2 size and damage and cost.
Normal: +1 Range, +5% to hit.
Large: +2 range, +15% to hit,
Hvy: +3 Range, +25% to hit, 120kt size.
Basicly I added a 'small' range increase, this makes say the Meason BLaster VI have a range of 8 for a Large Mount Platform, or Range 12 on a Massive Mount, which IMO is quite good enough. Satts may need to be tweaked though, as they often launch 'behind the planet', which makes them worse than useless.
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