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April 26th, 2005, 02:12 PM
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Colonel
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Re: Demo questions/problems
Thank you for the quick reply Phoenix_D
1.) No, the speed meter is not red.
2.) It is difficult to buy new engines at the beginning without credits. And the failed missions costs you even fines.
Is is possible to change the values for the time limits in the demo?
Do the cheat codes work in the demo?? I tried it without success but on my european keyboard I have to use the "Alt Gr" key to produce the "~" and therefore I am not sure if this was the problem
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April 26th, 2005, 02:24 PM
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National Security Advisor
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Re: Demo questions/problems
The cheat codes should work in the demo.
Check the system maps before you accept a mission; ussually there are several to different systems, pick the ones going to the closer systems. Preferably one next door.
EDIT: make sure to use your system map, too. I just tested it, and with default engines I can go from Freeport->Genesis->Pakulon->Biktos->Lothon->Styz->freeport in just over 80 days..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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April 27th, 2005, 11:05 AM
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Colonel
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Re: Demo questions/problems
In the begining you have credits...first thing to do is get as many "Good" engines as you can at that location...you may need to stop enroute to your tgt too....Start over and try again 
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April 27th, 2005, 01:34 PM
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Colonel
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Re: Demo questions/problems
Quote:
Phoenix-D said:
The cheat codes should work in the demo.
EDIT: make sure to use your system map, too. I just tested it, and with default engines I can go from Freeport->Genesis->Pakulon->Biktos->Lothon->Styz->freeport in just over 80 days..
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This is weird.
So the trip you describe was done from 2400.00 to 2400.80 (0.01=1day)?? In that time I just get from one side of the freeport system to the opposite!
I checked the movement of other (AI) ships: they seem not to move faster than mine. The maximum speed of my ship is indicated as 500, as expected.
At standard time rate 0.01 stardate (=1day) takes about 10 seconds of real time on my computer (P3, 500Mhz, 256Mb RAM, Matrox Graphics MGA-G200AGP B8R2). So the trip described above takes about 800 seconds real time at standard time rate (1x) and on higher time rate (8x) about 100 seconds.
And I don't get the cheat codes to function, but as mentioned that could be a problem with the country selection of the key boards. The "~" is on my keyboard an "Alt Gr" character on the key "^`" just left of the "Backspace" key. Where is it on the US keyboard?
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April 27th, 2005, 01:59 PM
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Re: Demo questions/problems
Yes, the entire trip was from .00 to .80. I went from the starting point, then to each warp point in turn. No fighting, no delays, just a straight-line Point A to Point B.
The ` key on a US keyboard is just to the left of the 1. Note `, NOT ~. ~ is shift ` and won't work..
EDIT: I timed it and each game day is indeed about 10 seconds, and my ship speed 500.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 28th, 2005, 12:13 PM
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Colonel
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Re: Demo questions/problems
Thank you for the replies.
So the cheat code would be e.g. `credits` ??
Tried that too, didn't work. I think I give it up. Really not a good idea to use characters that are different on different country keyboards.
Regarding my ship speed problem: could ist be that the ship speeds depends on the graphic card used while the game time/stardate is independent?? I changed the color resolution from high color to true color and the problem got even much worse, while the real time of a day was still 10 seconds.
Starfury is probably just not a game for my hardware.
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April 28th, 2005, 08:10 PM
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Re: Demo questions/problems
It shouldn't make a difference in speeds..though its easy enough to check.
EDIT: yep, that's a bug. I used Turbo to slow my machine down, and I replicated what's happening to you.
It looks like game days tick every 10 seconds, regardless of how slow the on-screen action is going. So if your hardware can't keep things running smoothly, you'll effectively have less time to complete missions..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 29th, 2005, 05:39 AM
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Colonel
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Re: Demo questions/problems
Is this in the full version with last patch too??
That would be pretty embarrassing for MM!
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May 2nd, 2005, 12:59 PM
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Colonel
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Re: Demo questions/problems
yes `credits` do not hit "Enter" ahter the credits but ` again
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May 2nd, 2005, 01:44 PM
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Colonel
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Re: Demo questions/problems
Quote:
mottlee said:
yes `credits` do not hit "Enter" ahter the credits but ` again
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I did that without success. I even added the US keyboard layout to my computer, but again without success.
But I found out that even in the demo you can mod the players ship list and the job list! That did the it for me.
Now I have a lot of time for my jobs and my ship is a "little" bit larger than it used to be and I have enough credits.
Even with theese modifications (cheats if you prefer) and in "easy level" I find it quite hard to survive. What does the difficulty level do actually??
I faced several times three enemy cruiser at once at the "easy level" setting, so in the expert level there will be a fleet of fifty enemy baseships??
Probably I will later buy the game in spite of all the imperfections just as support for MM and Shrapnel (and to be able to switch off the collisions  ). I hope that the people who work on mods will continue as I do think that Starfury offers quite interesting possibilities. Too bad that the Star Trek mod died.
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