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Old April 27th, 2005, 08:24 AM
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Default Re: Those Ministers...

1. Yes

2. Likely, it may need to have individual minister for the ship on.

3. Definitely needs the individual minister for the ship on, also the minister is controled by AI state, so it may not give colonization a high priority, this is rare, but possible. It should go to a high priority empty planet, soon.

4. If this minister is on, it always works. Even if the individual minister for the ship is turned off. At precisely the half supply mark, the ship turns around to the nearest resupply depot. The resupply minister doesn't do what you expect, combining supply ships with fleets for example.

5. Here's something fun, I've mentioned it before. Turn on all ministers, except one. Now you control one aspect of the game, and have to deal with beaurocratic incompetance in every other aspect.

You can be the Visionary scientist(Research) and hope people use your new inventions to the best effect, Mad Engineer (Ship Design) but you use the tech that they give you, or use complete AI on and you just take over one fleet, and try to serve your empire, as the AI declares war around you, researches Drones and loads them onto carriers, and recalls your fleet constantly for refuel/refit.
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Old April 29th, 2005, 08:36 AM
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Default Re: Those Ministers...

Quote:
Arkcon said:
5. Here's something fun, I've mentioned it before. Turn on all ministers, except one. Now you control one aspect of the game, and have to deal with beaurocratic incompetance in every other aspect.

You can be the Visionary scientist(Research) and hope people use your new inventions to the best effect, Mad Engineer (Ship Design) but you use the tech that they give you, or use complete AI on and you just take over one fleet, and try to serve your empire, as the AI declares war around you, researches Drones and loads them onto carriers, and recalls your fleet constantly for refuel/refit.
Hey, i never tought about this, iīm trying it now and itīs fun!
I Emergency built an Base Yard in the first turn and turned all the ministers ON, and only controlled this Base Yard and the ships that i built in it and itīs fun to try helping your empire...
To add more a challenge i limited myself to build hulls one size less than the most advanced of my empire, i also create my own designs (but i do not influence the research in any way, and the Ministers build with their own designs), and every time the ministers discover a new hull size i get control of all AI ships with 2 hull sizes below of the newly discoverd hull size...

It is fun, specially if you pick a warmongering race that declares war against everyone...
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Old April 29th, 2005, 03:41 PM
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Default Re: Those Ministers...

found a strange thing: the AI (both my empire and the Ai empires) are designing and using ships with more than 6 engines..... what gives?
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Old April 29th, 2005, 04:49 PM
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Default Re: Those Ministers...

You must have AI files designed for a QNP mod of some sort.
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Old April 29th, 2005, 04:54 PM
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Default Re: Those Ministers...

no, the ai files are from TDM 3.40... and i checked them and the design files donīt have anything wrong with them... no extra engines required or anything...
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