.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 27th, 2005, 12:15 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Hit ratio

There is a penalty linked to range: for every square between two ships, odds to hit the target are reduced by -10%. So, the base chance to hit a vessel right next to you is 90% (range 1), and it falls to 20% at range 8.

The only way to improve accuracy is to use offence bonuses: among those are Combat Sensors (available under Sensors after Physics 1), Ship/Fleet Training (under Advanced Military Science, once Military Science has been fully researched), and increasing aggresiveness when creating an Empire (and/or picking a culture like Berserkers).

Alternatively, you could use the Religious trait when setting up an Empire: it would give you the dreaded Talisman, a device making all weapons on a vessel hit their target all the time (accuracy of 100%). There are also some attacks that never miss: boarding, ramming or firing a missile at a vessel always work, though you will still have to overcome the defences of the vessel (security stations or self-destruct devices for boarding, point defence weaponry for missiles).
Reply With Quote
  #2  
Old April 27th, 2005, 10:57 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Hit ratio

If you are using Tactical Combat, there is a toggle under Options that displays each weapon's chance to hit when you point at a target.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #3  
Old April 28th, 2005, 01:33 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Hit ratio

In addition, some weapons have a built-in bonus to hit. For example, incinerator beams have +10%, high-energy magnifiers (a crystal tech weapon) has +30%, wave motions guns also have +30%, and so on. Seekers, I believe, never miss a target.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.