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Old August 23rd, 2001, 05:43 PM
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Default Re: Plasma vs cap ship missle

Taqwus and Atraikius -- Thanks for the good thoughts. I wonder if it is possible to mod SEIV fighters in such a way. You'd have to change the tech tree, of course, but that is do-able in principle.
Good: You could get the limited launching per turn. You could have the number limited separately from general supplies. You could restock at any planet. (Is that right? You don't need a spaceyard to make fighters, right?)
Bad: The problem that stumps me is how to limit their range during combat (ships don't use fuel during combat), and how to keep them off the strategic map (unlike real fighters).
Somewhat bad: The AI wouldn't know how to use them.
Possibly bad: Players could retarget them in midflight. (Personally, I like that.)
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Old August 23rd, 2001, 06:01 PM
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Default Re: Plasma vs cap ship missle

quote:
Bad: The problem that stumps me is how to limit their range during combat (ships don't use fuel during combat), and how to keep them off the strategic map (unlike real fighters).
Just give the drone rack 1 fighter launch in combat, and zero outside combat.
There may be an entry in settings.txt to control how may fighters a planet can launch, too.

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Old August 23rd, 2001, 06:04 PM
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Default Re: Plasma vs cap ship missle

The previous Posts got me thinking about mines in combat. Is it hard-coded that mines have zero movement, or can that be modded? If moddable, then that would make mines very interesting for tactical combat.
I guess you could also mod a missile to do that. The range is limited by hard code. A moving mine could be a max-range "missile" that is hard to destroy, does damage like a mine, moves one/turn. The ship component would be the size of a minelayer component (or maybe smaller since multiple mines can be laid each turn, but only one missile fired), would use up supplies slowly, and would fire every turn.
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Old August 23rd, 2001, 07:02 PM

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Default Re: Plasma vs cap ship missle

Star Fleet Battles includes a cruse drone variant for long range bombardment, from that standpoint having them move outside of combat would be fine.
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