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April 27th, 2005, 08:08 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: PBEM Game: King of the Hill 2 (Open)
I have received five of the six pretender files. GUESS WHO is missing.... Do we want to reopen the game to a new sixth player who might actually select a nation and make a pretender?
Also, Griffin did not put in a password and will have to resend his pretender. I sent him an email to this effect.
It took me a while to realize that I had to put the pretender files in my newlords directory before creating the game, but I eventually figured it out.
ThePanther@comcast.net
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April 27th, 2005, 10:32 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: PBEM Game: King of the Hill 2 (Open)
I am beginning to see why Alneyan likes to host games for other people. Just looking at the 5 pretenders sent is really cool. The diversity in this game is simply amazing. We have:
1. Two SC-style monsters with medium magic who, after some quick research, can likely destroy neutrals solo. They both will eventually be fighting over the top spot in the HoF.
2. A human rainbow pretender who will conduct massive research, find a plethora of sites, and construct most any artifact required.
3. A low-magic, inexpensive pretender with very nice power scales, one who will quickly be awash in gold, especially considering the Zen scale mods.
4. A pretender with quite high magic abilities, including a level 9 bless.
We also have 2 watch towers, one castle, one fortress and one citadel.
I truly look forward to see how the players utilize their pretenders. Assuming, that is, the game will start sometime soon.
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April 28th, 2005, 12:43 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: PBEM Game: King of the Hill 2 (Open)
Quote:
The Panther said:
I have received five of the six pretender files. GUESS WHO is missing.... Do we want to reopen the game to a new sixth player who might actually select a nation and make a pretender?
Also, Griffin did not put in a password and will have to resend his pretender. I sent him an email to this effect.
It took me a while to realize that I had to put the pretender files in my newlords directory before creating the game, but I eventually figured it out.
ThePanther@comcast.net
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My regrets - it's been a rough week. I'll have a pretender sent tonight if everyone else is in. On the other paw - feh.
__________________
Wormwood and wine, and the bitter taste of ashes.
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April 28th, 2005, 11:30 AM
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Major
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Location: Alexandria, VA
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Re: PBEM Game: King of the Hill 2 (Open)
Cainehill sent me his Marignon pretender, so the game has begun...
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April 28th, 2005, 02:06 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: PBEM Game: King of the Hill 2 (Open)
Allright! We're off.
What was the reason for the first 10 turns not counting? In my test games, I couldn't get to the hill by turn 10. With difficult reasearch, I don't think a teleport type spell could be researched before then either, although I didn't try. Perhaps I'm doing something wrong, however?
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April 28th, 2005, 02:49 PM
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General
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Re: PBEM Game: King of the Hill 2 (Open)
The reason is to allow all nations to reach the Hill right as the clock starts ticking: 10 full turns is exactly what is needed to get to the Hill on turn 11, while waiting for turn 2 before attacking (there are nine provinces on the way).
If holding the Hill counted right from the start, nations having fliers or sneaking troops would have quite an edge (Caelum among them). It should be possible to get Teleport before turn 10, though that would require investing quite a bit in mages and/or having a Rainbow mage. Boots of flying or a flying Pretender should also do the trick.
At least, I believe it was my rationale when I initially set that rule for the first game.
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April 28th, 2005, 03:48 PM
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First Lieutenant
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Re: PBEM Game: King of the Hill 2 (Open)
Ah, that makes sense. Sheesh, I didn't even think about some of the options there. Well hopefully my narrow-minded strategy will still work.
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April 28th, 2005, 09:54 PM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
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Re: PBEM Game: King of the Hill 2 (Open)
Is the hill defensed in any way? Some big guys?
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May 3rd, 2005, 11:10 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: PBEM Game: King of the Hill 2 (Open)
Quote:
Alneyan said:
The reason is to allow all nations to reach the Hill right as the clock starts ticking: 10 full turns is exactly what is needed to get to the Hill on turn 11, while waiting for turn 2 before attacking (there are nine provinces on the way).
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Err - 7 provinces on the way, not counting the Hill itself. Possible to get there on turn 8, especially when someone was very bold and started attacking on turn 1. Glad it doesn't count until turn 10. 
__________________
Wormwood and wine, and the bitter taste of ashes.
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May 3rd, 2005, 11:15 AM
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General
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Join Date: Sep 2003
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Re: PBEM Game: King of the Hill 2 (Open)
I must have added one province on the way then, as you are indeed correct: eight provinces to take to get to the Hill (that includes the Hill). Well, my point remains the same, I guess.
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