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April 28th, 2005, 11:23 AM
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Private
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Join Date: Apr 2005
Posts: 3
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Re: Forest Of Loren - Release
I'm playing this mod on faerun and I'm having a good deal of fun. Overall, this is a superb job
Only one regret, after more than 100 turns, still no heroes (I have luck +1) so I'm assuming none will turn up. That's disapointing because heroes, even when crap, leaving an excellent immersive/rpg feel to a faction.
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April 28th, 2005, 12:25 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Forest Of Loren - Release
Quote:
maroule said:
I'm playing this mod on faerun and I'm having a good deal of fun. Overall, this is a superb job
Only one regret, after more than 100 turns, still no heroes (I have luck +1) so I'm assuming none will turn up. That's disapointing because heroes, even when crap, leaving an excellent immersive/rpg feel to a faction.
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Hi Maroule mon ami 
No hero will ever show up, the mod has a #clearheroes command to "delete" them.
I think it'll work to mod the Pangean heroes (by id, they are 540, 611 and 614) and remove the #clearheroes to get FoL ones instead. Someone has to design them though
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April 29th, 2005, 02:45 PM
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Private
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Join Date: Apr 2005
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Re: Forest Of Loren - Release
I'll pass, I'm only good for criticising other people's jobs, not for doing anything myself 
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April 29th, 2005, 07:43 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Forest Of Loren - Release
Quote:
maroule said:
I'll pass, I'm only good for criticising other people's jobs, not for doing anything myself
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Well, if Thilock doesn't mind me dangling with his mod I have some ideas for heroes 
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