.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old April 29th, 2005, 04:23 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: The Problem with Undead

Undead have their own problems; the hordes being mindless is a curse in addition to a blessing. Watch as two dozen Illithids simultaneously mindblast your leaders because those are the only legitimate targets, for instance... and then the hordes dissolving rather than retreating. Dissolving's also a problem after an Earth Attack/Mind Hunt/assassin binge, and the unbreakable morale is a problem in situations where you *should* run to, er, remain undead another day. Mindless troops also never gain experience, and are poor at defending castles.

As for hp, well, for Longdead -- have you looked at Longdead Horse? IIRC, they've got a whopping 5 hp, possibly already combined with a never-heals flag.

Most everything above Longdead needs to be explicitly summoned, and tends to be tricky to do in quantity (Archers being an exception, as you get 10, but that's at Ench 7, IIRC; mass-Wights takes Conj 9). Ghosts can be, with a high-Death leader. But if they run into a Blade Wind, they and their relatives (e.g. dispossessed spirits) face Blade Wind with 0 prot and no protection from etherealness, since it's a spell.

And death magic *is* essentially a summoning path, with relatively focused constructions (primarily deathly effects like drain life and fear, and boosting death), few non-summoning rituals, and generally less-than-spectacular battle magic (shining against undead, 'tho, and decent in combination with astral). Blood is the other obvious mega-summoning path. If the summons for these paths weren't good, they'd be a pretty heavy disadvantage to something like Astral (recon, luck, ethereal, movement, multi-path boosters, enslavement, mind hunting, direct damage, dome, magic resistance...) or Nature (supply, regeneration, Vine Ogres, dome, Firbolgs, supply, light armor, supply, wolves, Gift of Health, supply, Lamia queen sorcerors, Charm, supply...), or Air (solo movement, lightning, storms, yet more lightning, can't forget Wrathful Skies, lightning weapons, lightning armor, seeking arrows, anti-missile spells, anti-missile items, mistform, Fog Warriors, others...).
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.