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May 2nd, 2005, 04:23 PM
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Captain
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Re: Invisible Swarm III: open
I want in, too! I don't know which nation yet...
I'm not sure if having both the zen mods and SCs mod is a good idea, though. Consider: Zen mods make army-killing spells harder to cast and army-buffing spells easier to cast. Cherry mod makes it much easier to make large armies... You see where I'm getting at, right? That said, the mods don't address life-drain and clamming (right?), so it may be inconsequential
Now that I'm thinking about the settings, well, if you don't mind me yammering on a bit more perhaps we could use some wrap-around map instead? I've fallen in love with them as of late, since they secure more even starting positions for everyone, besides making the game more action-oriented!
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May 2nd, 2005, 05:00 PM
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Captain
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Re: Invisible Swarm III: open
Hoarding items are untouched in the mods so things should work out fine.
I personally like the Karan map because it looks nice and the wrap around maps I have played are dull looking.
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May 2nd, 2005, 05:21 PM
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Captain
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Re: Invisible Swarm III: open
Yes, Jurri! I am hoping to see some huge armies going at it!! Perferably mine stomping everyone elses, bwhahahah!!!!!
Hehe, that being said, if we get a 2nd vote for either no Zen spell mod or no Saber Cherry mod, we will get rid of one or the other.
The Zen pretender mod and Zen scales mod are being used no matter what! The current version of all mods will be used. (which is that?) Also, the current patch (2.16) will be used.
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May 2nd, 2005, 05:41 PM
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Private
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Re: Invisible Swarm III: open
Heya, haven't posted much but I've lurked ALOT. I've been using this exact set of mods myself with single-player. This would be my first multiplayer game but I think I'd like to give it a shot since I don't see many HEAVILY modded games like this. I believe that SC's mod is on version 7.50 atm, and Zen's mods are versions: 1.8 (spell) 2.01 (Pretender), and 1.2 (scales). All 4 of these mods can be found at www.dominions-2.org.
I'd like to try out C'tis. How often are the turns going to be processed?
Also... my vote is definately to use all 4 of the mods... they're nothing but improvements to an already great game imho.
Resok
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May 2nd, 2005, 06:13 PM
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Second Lieutenant
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Re: Invisible Swarm III: open
Where is this game located?
is it in any server?
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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May 2nd, 2005, 06:20 PM
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Captain
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Re: Invisible Swarm III: open
Quote:
Resok said:
Heya, haven't posted much but I've lurked ALOT. I've been using this exact set of mods myself with single-player. This would be my first multiplayer game but I think I'd like to give it a shot since I don't see many HEAVILY modded games like this.
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Hehe, so you're a veteran rookie, so to speak  Welcome aboard, I'm expecting you to show us just what these mods do when put together!
I am not dead set against using all the mods, certainly. It might be very interesting, too...
I might try my hand with R'lyeh.
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May 2nd, 2005, 06:31 PM
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Captain
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Re: Invisible Swarm III: open
ooooo a new version of sc's mod!
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May 2nd, 2005, 07:11 PM
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Private
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Re: Invisible Swarm III: open
Hahah, one might say that. Thanks for the welcome! I'll certainly try to at least put up a fight
I'm open for any map myself... I'm used to playing on huge maps (my single player fave is the Faerun map-424 provinces) but smaller maps certainly make it so we all clash rather quickly which keeps things quite interesting in multiplayer.
Resok
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May 3rd, 2005, 05:35 AM
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Major General
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Re: Invisible Swarm III: open
Quote:
Jurri said:I'm not sure if having both the zen mods and SCs mod is a good idea, though. Consider: Zen mods make army-killing spells harder to cast and army-buffing spells easier to cast. Cherry mod makes it much easier to make large armies...
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Personally... I'd say that while my mod makes does large armies easier to make overall, it makes large armies of good units only slightly easier to make, and in some cases a bit more difficult. The mod only makes large armies of bad units much easier to make  The mod is designed to work well in conjunction with Zen's mods; I kept note of them while creating it (the weapon and armor IDs he uses do not overlap with mine, for example).
Playing solo, I prefer to use my mod + Zen's Pretenders + Zen's Magic. But I will admit to a slight bias 
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May 3rd, 2005, 08:57 AM
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Captain
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Re: Invisible Swarm III: open
Well, yeah, but most battfield-wide buffs don't much care for what exactly is being buffed! Army of Gold makes five 3 gold militia a no-brainer compared to one black plate of Ulm, in the way of an example. And with the requirements to cast said spell toned down, it's available to anyone with an E2 mage, with a not-so-high research-level. Also, with the change in the supply modifier there really isn't a problem in fielding five times as large militia armies as the black-plate armies would be (At least I don't see the point in having more than ~50 black plate in an army, and that's a large one at that.)
I guess what I fear is that the armies fielded tend to homogenize, as the buffs are easy to cast and the differences in unit cost so huge. 23 militia or 1 van, when you have weapons of sharpness available? 53 militia or 1 niefel giant assuming you have fog warriors?
But, I haven't tested this at all (aside from the army of gold... it really is great at that research-level and at E4!) so it's just guesswork against your testing, so what do I know? I'm sure Resok et al. will show me the wisdom of fielding other stuff than militia! I'll comment more on the combination of the mods after my butt has been kicked...
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