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  #1  
Old May 2nd, 2005, 05:09 PM
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Default Re: When are we starting?

Another thing to try with the refresh problem is making your local browser force reload the page. That worked when I was having problems last night.

I second PashaDawg's question? Can we start yet? The_Tauren, who has yet to submit a pretender?
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Old May 2nd, 2005, 06:34 PM
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Default Re: When are we starting?

Ive got C'tis, Marignon, Pangaea, T'ien Ch'i, and Vanheim.
And, um, do we have a list of who all is playing, and what nations theyre playing, and what the settings of the game will be?
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Old May 2nd, 2005, 06:38 PM
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Default Re: When are we starting?

ok, found the list of players... so
C'tis - Puffyn - recieved
Ermor - Zen - waiting
Man - The Panther - waiting
Marignon - Sedna - recieved
Pangaea - Alneyan - recieved
Pythium - Quantum Mechani - waiting
T'ien Ch'i - PashaDawg - recieved
Ulm - Griffin - waiting
Vanheim - Djo - recieved


Again, send pretender files (from the newlords directory) to The_Tauren[AT]Comcast[DOT]net
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Old May 3rd, 2005, 09:07 AM
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Default Re: When are we starting?

I haven't heard from Quantum Mechani for at least a few days. Anyone has news from him? I will drop Griffin a mail about sending in his Pretender; you can probably get Panther's Pretender without my meddling.

The settings are on the first post of the thread, as usual. The map is wrong though (it should be Inland as main choice), and two entries have two different settings: in those cases, go with Panther's suggestions, as the balance leaned that way. I will edit the settings to reflect that though.
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Old May 3rd, 2005, 09:30 AM

GriffinOfBuerrig GriffinOfBuerrig is offline
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Default Re: When are we starting?

Möööööööööp!

<- A Honk!

Sorry for the delay, i sent my pretender a few minutes ago!
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Old May 3rd, 2005, 09:31 AM
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Default Re: When are we starting?

Actually, no one except Panther really said anything about independents strength.

I'm ok with whatever is decided, but I'd like something a little softer, maybe independents at 7.3 or so.

(OK, newbie question: v. diff research, indies=9, non-combat pretender, not playing Ulm or other nation with heavy inf starting army: appoximately on what turn would you expect to start expanding?)

(edited for clarity)
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Old May 3rd, 2005, 10:25 AM
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Default Re: When are we starting?

That would depend on your luck, and your Pretender. I usually pick a Pretender able to take provinces without breaking a sweat, thanks to a couple of spells (Invulnerability, Mistform, Mirror Image, Body Ethereal, Personal Luck, Quickness, Breath of Winter, Soul Vortex and Fire Shield among others. Oh, and Air Shield too. A Virtue with Invulnerability, Mistform, Body Ethereal, Quickness and Luck/Mirror Image works quite well, among other things.

Otherwise, Centaur Warriors for Pangaea should do the trick, perhaps massed longbowmen for Man, maybe the Elephant/high morale troops combination for Arcoscephale and Caelum, or even assassins... I am not too sure of the specifics though, as my troops usually do poorly against the independents. The only time I did manage to slaughter independents was with Arcoscephale and a Fire-9 blessing: the Pretender, a priestess and ten Heart Companions had the firepower to take down knight provinces while only taking a few losses, and Fire-9 is cheap. Problem is, that sort of setup won't be much of a help later on in the game, as I found out.
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Old May 3rd, 2005, 12:47 PM

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Default Re: When are we starting?

Well, I am king of stalling right now. I am working hard on Selena, my Great Enchantress Pretender, and I have pretty much decided what she ought to look like. Except for 2-3 scales which I have not fully resolved as yet.

I will be out of town from Friday-Tuesday this weekend and am not sure how much time I will have to devote to Dominions while on my vacation. So if we do wait for all players to chime in and post their Turn 0 yarns, I will not be complaining at all.

Furthermore, I think that if the missing players do not post Turn 0 yarns, then I think they may not be all that dedicated to writing the later yarns either. At my last check, there were still three missing Turn 0 yarns.

Just my opinion, whatever that is worth.

One thing of note, I plan of putting things in my yarns that will sort of reveal what I am doing (like my pretender choice for instance). I will also be doing thematic things instead of maybe what is best for winning the game. But this game is not so much about winning as it is about writing, in my opinion.

Oh, and both those lizards and the Inquisitors scare me already! What happened to the Age of Man???


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