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  #1  
Old May 3rd, 2005, 10:36 AM

Oversway Oversway is offline
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Default Re: slowing research


If your cd was scratched, I think you can ask Shrapnel to send you a new one if you give them your registration # and such. Ask customer support, I've heard lots of good things about them.

I'd do it even though you already ordered a new one, it won't hurt to have two cd keys - you can play with your friends easier
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  #2  
Old May 3rd, 2005, 10:54 AM
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Alneyan Alneyan is offline
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Default Re: slowing research

Well, you would have to give all mages a negative research bonus in a mod. There should be a way of creating this sort of mods very quickly, by using a unit database. I am not actually use if it will work as advertised, but I see no reason for it not to work.
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Old May 3rd, 2005, 01:09 PM
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Boron Boron is offline
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Default Re: slowing research

Quote:
Alneyan said:
Well, you would have to give all mages a negative research bonus in a mod. There should be a way of creating this sort of mods very quickly, by using a unit database. I am not actually use if it will work as advertised, but I see no reason for it not to work.
Yeah i think this way all mages would have 1 Research if you give them all -15 Research Rating per Mod.
Cause if you take Drain 3 a Mage with 3 RP under 0 Drain has 1 RP with Drain 3 so i think if you mod it it works the same.
If every mage generates only 1 RP then you have achieved your goal and reduced the Research Speed 500-1000% probably .
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Old May 3rd, 2005, 01:38 PM
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Alneyan Alneyan is offline
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Default Re: slowing research

The only thing that would worry me is if there was somehow a cap on the maximum "bonus" you can give to research. You should make it -80 or so just to play it safe, as a Lantern+Skull Mentor rainbow mage could otherwise get above 1 research point... or a truly heroic "Adept Researcher" mage.
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