.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 3rd, 2005, 04:56 PM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Ship capture

As for the Self-Destruct Device, you could mod the game with an Ion Cannon component and set it to kill electronics..... (Electronics being, say, Planet Destroyers with value 0 or something else, and the Ion Cannon would have a damage type Only Planet Destroyers.)

Otherwise, well, if - IF - he's neglected to put selfdestruct on his ships, use a fleet with about one quarter fast capture ships (Escorts for the unmodded game), perhaps some large DNs or so with Boarding Parties - i.e. retail and wholesale Marine ships - and the rest should be a mix of a small number of regular warships, and a lot of ships with only Engine Destroyers as a weapon and another with only Weapons Destroyers. If they use shields, add some shield depleter laden ships for flavour. Move this group of ships to the enemy, the boarding ships keeping a little to well back. Deplete their shields, destroy their weapons and eliminate their engines. Then send in the Marines.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #2  
Old May 4th, 2005, 10:32 AM

Emperor's Child Emperor's Child is offline
Sergeant
 
Join Date: Jan 2002
Location: Fredericksburg, VA, USA
Posts: 254
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor's Child is on a distinguished road
Default Re: Ship capture

Let's not forget that in most cases, "Loading up" on boarding teams has no practical benefit. Whenever you board another ship, ALL of your boarding teams will participate and those portions of your ship that held them will be changed to damaged. So you can only ever take over one enemy ship per each of your own ships every 2 turns since you must then repair the boarding party in your next turn.

Unless your opponent(s) are humans, you won't find much resistance to even one boarding team (the self-destruct device notwithstanding, which must be eliminated). So against AI opponents it makes little sense to put more than one boarding team per ship.

I've found that in the late game, if you have not yet scrapped your early game small ships, that they are handy as boarding ships. Your big guys you typically don't want to drop shields until the battle is decided, but you can convert your little guys with a boarding party and use them to augment your big ships. Let the heavies take down the enemy ship shields and, if necessary, chop enough hull away so that the self destruct device is eliminated. Then rush in with a small boarding ship and take it. This will keep your heavy ships with shields up to continue the fight. Also, if a large ship has been hit enough so that its shield is just about down, you may as well use that ship's boarding parties because next turn your opponents are likely to take it down anyhow (the AI will to continue to attack the damaged ship before moving on to an undamaged ship)
__________________
Emperor's Child
Reply With Quote
  #3  
Old May 4th, 2005, 10:37 AM
El_Phil's Avatar

El_Phil El_Phil is offline
Major
 
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
El_Phil is on a distinguished road
Default Re: Ship capture

I always put on a couple of boarding teams, if only because I've had a few incidents with "Failed to capture" type messages against ships with no ship security. Probably just a mod which had weakened boarding parties but as I can never remember the exact specs of each mod...

As the chicken said to it's kids "Better safe than lorry"
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.