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  #1  
Old May 4th, 2005, 01:10 AM
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The_Tauren13 The_Tauren13 is offline
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Default Re: Resource Mod

No, it does not include any commanders.
I should have said: "This mod makes all non-commander recruitable units cost only resources, no gold".
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Old May 5th, 2005, 12:50 AM
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Default Re: Resource Mod

You missed R'yleh hybrid (land) units.
971 (Hybrid soldier) should cost 32 res.
970 (hybrid trooper) should cost 18 res.
there are some other like 967 that have an upkeep cost that needs fixed, but I'm not sure of all the free spawning hybrid #'s off the top of my head. Cool mod by the way! thanks!
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Old May 5th, 2005, 01:12 PM
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Default Re: Resource Mod

Thanks for catching that.

I know I left out mictlan slaves and bf ulm thralls, so they still have their tiny upkeep. Perhaps I should change that?
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Old May 5th, 2005, 05:25 PM
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Default Re: Resource Mod

By the way, I would appreciate some feedback on what you think the relative gold:resource cost should be, people.
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Old May 5th, 2005, 05:48 PM

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Default Re: Resource Mod

Quote:
The_Tauren13 said:
By the way, I would appreciate some feedback on what you think the relative gold:resource cost should be, people.
Like I said, I think old gold cost + 1/2 old resource cost sounds good. Or, if you really want lots of troops 1/2 old gold cost + 1/4 old resource cost. Note that not capital only sacred units (such as Vans) may need a bit higher price.
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Old May 5th, 2005, 06:38 PM
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Default Re: Resource Mod

I kinda like the sound of 1*g+.5*r.
Here it is in the attachment.
I was to lazy to zip it this time, so its just a text file.
Attached Files
File Type: txt 352619-Resource Mod.txt (14.6 KB, 130 views)
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Old May 5th, 2005, 07:26 PM

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Default Re: Resource Mod

Quote:
The_Tauren13 said:
I kinda like the sound of 1*g+.5*r.
Here it is in the attachment.
I was to lazy to zip it this time, so its just a text file.
This is better, though there are a few lingering problems (though most of theses were a problem before the mod, it just makes them more obvious). For instance, who wants a serpent catarphact for twice the cost of an emrald guard? Or who wants to save up turn after turn for a single hydra? And the atlantian plain shamblers are 3/4 the cost of war shamblers. As you can see though, almost all of these units were not used before the mod, either.

To improve it, I would just lower the cost on a case be case basis of things that look out of whack (or, in some cases, a whole type of unit, like all light cavalry half price).
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