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  #1  
Old May 4th, 2005, 04:10 PM

Ironhawk Ironhawk is offline
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Default Re: Rebalance Mod game starting, everyone welcome!

Yeah me too. Its so odd of him to just walk away without telling anyone. :/

In other news: I wanted to report several wierdnesses that I saw last turn. First I was talking to Ighalli and confirmed that both Man and Ulm experienced order-wierdness. We had large armies that were about to engage (perhaps 40 commanders in total with all thier troops) and they just... didnt. Orders for both armies appear to have been completely ignored.

Additionally, how did your Bane get away from me, SC? The only way it could do it was to move before the magic phase. Which is of course impossible given that banes have no magic. And yet somehow it moved to the Abysian capital before I could get it?
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Old May 4th, 2005, 06:38 PM
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Ironhawk said:
Yeah me too. Its so odd of him to just walk away without telling anyone. :/

In other news: I wanted to report several wierdnesses that I saw last turn. First I was talking to Ighalli and confirmed that both Man and Ulm experienced order-wierdness. We had large armies that were about to engage (perhaps 40 commanders in total with all thier troops) and they just... didnt. Orders for both armies appear to have been completely ignored.

Additionally, how did your Bane get away from me, SC? The only way it could do it was to move before the magic phase. Which is of course impossible given that banes have no magic. And yet somehow it moved to the Abysian capital before I could get it?
Order strangeness - could it be the castle-move bug?

As for my bane, you DID get him. He retreated into Abysia after all my troops were killed.
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Old May 4th, 2005, 06:51 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

What is the castle-move bug? I've never heard of it but it sounds applicable. Man is seiging one of my forts and I was attempting to move onto him to stop him.

About the bane: I dunno if your battle was different than mine, but I checked several times and the bane was not present in the first battle? The same goes for the woodsmen who were with him at abysia. I cant see how I could blank that badly and not see the unit I was concerned about fighting? On top of the fact that your bane participated in combat at abysia when there were no other commanders present in that battle? Shouldnt he have "died while retreating into enemy territory"?
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Old May 5th, 2005, 01:46 AM
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Default Re: Rebalance Mod game starting, everyone welcome!

Hi folks, I'm still here

'Was just that my mother got a (minor) knee surgery, which wasn't that surprising, but everything came a bit earlier and faster than expected. Then I had to do a not-so-little bit of overtime at work (gets ususal), and then there crept up some other issues ... so I simply didn't have the time to post anything sensible.

Btw, I think I got my turn "nulled" by the server at least one time .. receiving "stale turn" while I had done the orders.

Speaking of bugs - had some strange effects this turn, too:

2 scouts where killed - but not in the provinces they where in for several turns, but in the neighbouring, as if movement orders where issued to them (it wheren't, I'm pretty shure)

battle orders and -placement for several commanders was ignored, some squads orders and ordering, too. I'm not 100% shure in which order I issued those, but it seems to me that the "recording of instruction" stopped in between while I was doing my turn. But I connected, did the turn, and logged of whichout doing anything else in between ?

Maybe everyone should .zip his .h and .trn file up, so we can send it to Illwinter for further investigation?
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Old May 5th, 2005, 02:33 AM
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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Ironhawk said:
What is the castle-move bug? I've never heard of it but it sounds applicable. Man is seiging one of my forts and I was attempting to move onto him to stop him.

About the bane: I dunno if your battle was different than mine, but I checked several times and the bane was not present in the first battle? The same goes for the woodsmen who were with him at abysia. I cant see how I could blank that badly and not see the unit I was concerned about fighting? On top of the fact that your bane participated in combat at abysia when there were no other commanders present in that battle? Shouldn't he have "died while retreating into enemy territory"?
Castle-move bug: Sometimes, if an army in province A tries to move to the enemy castle at province C, but enemy army at province B attacks province A, then the army at A will not move.

Bane: In my replay, the bane was present in both battles. The battle at Abysia was due to a god being re-summoned, so I suppose it occurs after the normal movement phase.

One thing - is everyone still using mod version 7.1? If there are different mod versions, that could be causing problems. Unfortunately, I was not very careful with filenames, so downloading a new mod version will overwrite the old mod file... in the future, I will give each mod version a unique (and identical) modname and filename. Sorry about that.

For now, version 7.1 (official version for this game, "Recruitable Rebalance.dm") is attached to the first post of this thread, and version 7.51 ("Recruitable Rebalance 751.dm") is attached to the mod thread. Thus, neither version will overwrite the other.
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Old May 5th, 2005, 04:04 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

Quote:
Saber Cherry said:

Castle-move bug: Sometimes, if an army in province A tries to move to the enemy castle at province C, but enemy army at province B attacks province A, then the army at A will not move.

Bane: In my replay, the bane was present in both battles. The battle at Abysia was due to a god being re-summoned, so I suppose it occurs after the normal movement phase.

One thing - is everyone still using mod version 7.1? If there are different mod versions, that could be causing problems. Unfortunately, I was not very careful with filenames, so downloading a new mod version will overwrite the old mod file... in the future, I will give each mod version a unique (and identical) modname and filename. Sorry about that.

For now, version 7.1 (official version for this game, "Recruitable Rebalance.dm") is attached to the first post of this thread, and version 7.51 ("Recruitable Rebalance 751.dm") is attached to the mod thread. Thus, neither version will overwrite the other.
I... oh, you know I think this bug IS what happened, SC. Man was (probably) trying to move to your old capital and I was attacking that force from a different province. But not only did Man's army not move, but my attacking army didnt move either. Terribly annoying.

I will take your word for it about the bane. Really didnt recall seeing him (or the woodsmen) in the battle or see them rout for that matter. But I can definitely envision some strange behavior with regards to calling a pretender back.

Oh! Thanks for the warning on mod versions. I downloaded the new version last night for a new game I'm going to play and it overwrote my original. I'll change it before my next turn.
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Old May 6th, 2005, 03:20 AM
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Default Re: Rebalance Mod game starting, everyone welcome!

I'm driving home tomorrow, and will not be able to play another turn between now and Sunday. So, I'll take a couple stales - which is probably OK, considering I am about 3 turns from annihilation and don't have anything to order around anymore But hopefully I'll survive until Sunday!
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Old May 6th, 2005, 05:17 PM

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Default Re: Rebalance Mod game starting, everyone welcome!

You sure you dont want us to hold the game SC?
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