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May 6th, 2005, 04:15 AM
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Captain
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Join Date: May 2004
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Re: Invisible Swarm III: open
The secret weapon was an immortal Dracolich, which is illegal in this game -just because-.
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May 6th, 2005, 04:45 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Invisible Swarm III: open
Quote:
CUnknown said:
The secret weapon was an immortal Dracolich, which is illegal in this game -just because-.
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Hmm, that just might, possibly, be be my fault.
Still, I don't see how it is much worse than the VQ, seeing as Jotun has trouble really pushing dominion in the early game.
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May 6th, 2005, 05:15 AM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Invisible Swarm III: open
My man pretender is in. Sorry bout the delay. Agonizing over magic and scales took forever.
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May 6th, 2005, 05:22 AM
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Captain
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Re: Invisible Swarm III: open
Just take dominion 10 for the Dracolich and you're set  Don't ask how much it costs to raise dominion from 1 to 10, though...
I described my reasoning for it to Alneyan a bit more in detail but I seem to have lost it... Maybe a good thing, here's the crux: The dragons in the mod are too powerful with their AOE attack, and two regular attacks! Take an S5 Dracolich (=S3 in dragon form) and you have on turn 1 a luck-casting monstrosity (Utgård, remember) that can't be stopped. Then later it gets such nasties as astral weapon and body ethereal and teleport, making it really a lean mean killing machine. No need for equipment or anything, just lob it in the right direction... VQ can't hold a candle to it, by far, costing more for less.
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May 6th, 2005, 07:16 AM
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Major General
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Join Date: Oct 2003
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Re: Invisible Swarm III: open
VQs get all of their magic paths, though, and life-drain. And integral regen and ethereality. And they can take the whole set of equipment, including Charcoal Shields, which are probably more effective than Wing Buffet. The best VQ-killer (dust to dust) does not work against air-enabled VQs, because Mirror Image is bugged and negates AOE spells.
Don't discount them just yet... I've never seen a Zen-modded Dracolich in action, but anything stronger than the VQ I did see would be very scary indeed.
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May 6th, 2005, 08:23 AM
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Captain
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Re: Invisible Swarm III: open
Quote:
Saber Cherry said:
Don't discount them just yet... I've never seen a Zen-modded Dracolich in action, but anything stronger than the VQ I did see would be very scary indeed.
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Here's your chance! (I hope Chris and Jeff don't mind.) I seem to still have the last turn of the latest game... The Draco frags 3 bane lords two of which have anti-undead gear at Resting Heights, all the while being pestered by imps: no mean feat! I'd say strength 39 armor negating AOE attack is pretty sweet, even when compared to a VQ. And 400+ hps don't hurt either  The password is 'eero'
The VQ needs a lot of research and equipment and costs like all hell. Once you go the equipment-route you're better off with a cheaper chassis that preferably doesn't have the vulnerabilities either, IMO. Immortality is best when it can be used with gusto: lobbed at enemies and hoping that the dude causes at least some damage! If you need to forge 50 gems worth of equipment every time your SC bites the dust it tends to limit it's effectiveness.
Don't get me wrong, a VQ with enough magic is really, really sweet, but point-for-point it is nowhere near Zen-modded Dracolich, in my opinion. The Draco I used had dominion 10; order, sloth, cold 3; misfortune, magic 2; death 1. You can't get even close with a VQ of the same destructive capacity.
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May 6th, 2005, 09:23 AM
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Second Lieutenant
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Join Date: Sep 2004
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Re: Invisible Swarm III: open
Hmm ... seems everybody has uploaded. Time to press the button, right?
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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May 6th, 2005, 07:03 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Re: Invisible Swarm III: open
Quote:
Bluebird said:
Hmm ... seems everybody has uploaded. Time to press the button, right?
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YES! PUSH - THE - BUTTON!!!
[img]/threads/images/Graemlins/Clock.gif[/img] -4- [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img]
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May 6th, 2005, 02:16 PM
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General
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Location: Seattle, WA
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Re: Invisible Swarm III: open
I dont understand why your opponents bothered with Bane Lords? A handful of shamans casting Magic Duel will kill the Carrion Dragon regardless of hp, conditions, etc.
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May 6th, 2005, 02:49 PM
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Captain
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Re: Invisible Swarm III: open
Don't forget the Dracolich is firstly immortal, so it will still inflict losses for free even if it only kills a couple of shamans before dying. Secondly it's S5 in Bog Mummy form, so once a dueling squad appears it just needs to teleport on top of them with a helmet and a pearl to duel 'em to death the following turn. That is to say, it boils down to tactics, with the immortal guy having the option of trying as many times as it takes and having the mobility advantage, to boot. So unless you have cheap national astral mages, no, I don't think magic duel is the answer.
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