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  #1  
Old May 7th, 2005, 12:58 AM

RibbonBlue RibbonBlue is offline
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Default Re: How did you go about making this?

I was thinking randomly, could you have sold this game on your own?
Do something like:
Purchaser uses paypal to pay you X cash.
Keycode is sent to purchaser
purchaser types in keycode at your website which then allows him to download your game.
Keycode is removed from the list of keycodes that can be used to download games, and the list from which a keycode is given to the purchaser.
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  #2  
Old May 7th, 2005, 01:49 PM
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Hiro_Antagonist Hiro_Antagonist is offline
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Default Re: How did you go about making this?

Well sure, it's possible for me to have sold it on my own. In fact, lots of independant game developers do that. There are a hundred different ways to handle registration for this, and frankly, paypal is far from the best solution.

However, the vast majority of developers that try to sell games themselves (without working with a publisher or distributor) aren't successful. Working with Shrapnel offers me a huge number of benefits, and drastically improves the chances that this project will be a success for me and that I will be able to afford to work on more in the future.

-Hiro_Antagonist
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  #3  
Old May 8th, 2005, 12:26 AM

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Default Re: How did you go about making this?

Cool. Right now my goal is to create a 2player checkers or chess in c++ but playable through tcp/ip?
So for this I would need to learn
More C++
Directx
Would I have to learn anything aswell to make the game playable through a lobby/tcp ip?
Will learning more of C++ and DirectX explain how to tie in the graphics with the game to create a gui?
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  #4  
Old May 8th, 2005, 01:07 PM
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Default Re: How did you go about making this?

With all due respect, there are much better places to be asking these questions than here. Your questions would be very fitting at http://www.gamedev.net/.

-Hiro_Antagonist
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Old August 18th, 2005, 02:07 PM

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Default Re: How did you go about making this?

My biggest problem with C# and Direct3D is that they're not portable to any non-Microsoft platforms. We've got WinXP, Win2003, linux, and MacOSX in my house, and I'm always interested in making things cross-platform.

That's not everyone's cup of tea, of course. =)
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Old August 20th, 2005, 06:32 PM

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Default Re: How did you go about making this?

Except for Win2003, that's the same mix we have here!
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Old September 14th, 2005, 06:50 AM

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Default Re: How did you go about making this?

If you want cross-platform games, you should either try SDL and C++ (illwinter used this for dominions IIRC) or, if you prefer C#, have a look at MONO (www.mono-project.com) which gives you C# and runs on pretty much every system using the MONO runtime.
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