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  #1  
Old August 23rd, 2001, 03:10 PM
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Matryx Matryx is offline
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Default Re: Tech Council

The problem with doing that is it restricts (quite badly) what we would be able to do.
What I'm putting forward is a resource where people can ask for something to be done, and it will be (if possible)
This way, if people want a mod that can be used with any AI, they can have one.
Wheras those that want a mod that realistically can only be used for multiplayer can have theirs as well.

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  #2  
Old August 25th, 2001, 07:30 PM
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Quikngruvn Quikngruvn is offline
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Default Re: Tech Council

quote:
Originally posted by Atraikius:
...restrict the mod to modifing the various data files so that any changes could be used by existing AI's with no modifications to the AI files...


Perhaps have two sets of mods on the site-- one that AI's could use without tweaking (for solo games) and one that AI's could not use not effectively (for PBEM/PBW games). Thus we would not be limited by what we would want to implement, just in the environment the mods would be effective in.

Quikngruvn

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  #3  
Old August 25th, 2001, 09:56 PM
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Default Re: Tech Council

Good idea, I was going to have this sort of divide as well

Just waiting on Richard to reply to my e-mail inquiries about hosting here.

I *could* host it in the uploaded files section but it would be nicer to have a proper site

------------------
The Unofficial Space Empires 4 Mod Utility V2.0
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>
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  #4  
Old August 26th, 2001, 04:14 AM

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Default Re: Tech Council

I'd like to be part of this. It's just too much work for one person to re-implement everything.

Perhaps the council could divide up the mod files. The owner of a file could have final say in what mods go into that file. Where there are different opinions, there can be more than one owner / Version of a file. Council votes could really come down to "which Version am I going to support in my mod file".

For example, if we have two competing vehiclesizes.txt files, the owner of Components.txt can support one, both, or none of them.

This creates a cooperative forum that recognizes the reality that no person can really force anyone else to do anything. Everyone's ideas, good and bad are welcome, just roll up your sleeves and start modding. The best Versions of each file will automatically be incorporated into a larger whole.

--LT
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  #5  
Old August 26th, 2001, 09:58 AM
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Default Re: Tech Council

Agreed.
We just need somewhere to host it now
If Richard replies with a negative, I wonder if Hadrian would mind hosting us at SpaceEmpires.org
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  #6  
Old August 26th, 2001, 07:21 PM

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Default Re: Tech Council

This will probally be much better than the HB "Universal Tech Council", which I was a part of (it never was finished). I would like to help, how can I (or just can I)?

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Old August 26th, 2001, 09:25 PM
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Default Re: Tech Council

As soon as I get a site up I'll let you know.
I never knew HB had a tech council though...
what was it for?
what were it's aims?
and who was in it?
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