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August 27th, 2001, 02:35 PM
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Sergeant
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Location: London, UK
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Re: Tech Council
Dravis : That's what I was thinking.
We could possibly host the site there and store the MODs in ShrapnelGames' uploads...
would be a bit of a pain though.
Still no word from Richard so I'm sending another e-mail to him.
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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August 27th, 2001, 02:39 PM
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Sergeant
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Re: Tech Council
Ok, have e-mailed and ICQd him 
now for the wait 
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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August 27th, 2001, 03:02 PM
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BANNED USER
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Re: Tech Council
Richard's horrible with getting back to people, isn't he! lol
[ June 15, 2003, 06:27: Message edited by: General Talashar ]
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August 28th, 2001, 07:08 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
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Re: Tech Council
Actually I am planning on making some DNS changes to launch a community.shrapnelgames.com to offer hosting for guys like you (and the tech council). Let me get to that.
In the mean time there's always our banner exchange program  .
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
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Change is inevitable, how you handle change is controllable - J. Strong
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August 28th, 2001, 07:20 PM
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Sergeant
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Re: Tech Council
Ok, for now I'll look to getting it hosted on SourceForge.
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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August 28th, 2001, 07:39 PM
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Brigadier General
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Re: Tech Council
Matryx, sounds like everyone likes your idea, in the meantime while waiting to find location, how about setting up the system for the council to use: example. breakdown into areas such as
1. Mods for those areas that are moddable for incorporation into current or new mods
a. mods with Ai's
b. mods for multiplayer only
c. text file changes/additions/deletions
2. changes to be made in the original game itself. Remember not all of us are modders or like to tinker with original games.
a. hard code
b. patchable
3. New Ideas
a. maps
b. races/traits/designs/etc
c. ships/designs/capabilities/etc
4. Make up of the council. How many, (my opinion should be odd number in order to break tie votes). Should include both Modders and non modders.
5. Guidelines to govern the council and voting so everyone knows ahead of time, to eliminate any in house problems. This way everyone would know ahead of time how the council would work.
6. guideline to submit ideas to the forum members for their vote, etc.
these are just some of my ideas as examples, please don't misenterpet what i'm saying, I'm sure everyone has their ideas as well. Take the best ideas from everyone and incorporate into the council guidelines.
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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August 28th, 2001, 07:43 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Tech Council
I will help where ever I am needed. Don't mind doing grunt work either.
Like the idea and where it is going
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L? GdX $ Fr C++ SdT T+ Sf* Tcp+ A M++ MpTM ROTS Pw+ Fq+ Nd Rp++ G+
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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