Re: Suggestions for Space Empires V
I like that idea...have some of my own to propose. Someone mentioned firing arcs playing a role...which gives me the idea that perhaps some weapons can have "adjustable" firing arcs...say a "Guided Laser" which can be shot from the South Pole of a planet, that as it navigates to it's target that is orbiting above the North Pole, it loses power and accuracy, but can potentially hit and cause damage. Or missiles, that have fuel considerations...things like that.
Also, on the topic of Components...I very much like that idea. It can potentially simplify matters in ship design, and you have definately come across a potentially good idea. For example, it would be perfect for a Star Trek modification featuring the Borg - you can have incredibly huge ships, and that all of them can be adapted with "assimilated" technology on the fly...also, if new technology captured and then researched on-ship would be good: You can have mobile research stations that capture any ships that fly by...
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Games played: Baldur's Gate, Baldur's Gate II, Planescape - Torment, Fallout 2, Super Robot Wars 3(English translation), Final Fantasy IV(Fan-translated version) Final Fantasy VI, Final Fantasy - Mystic Quest, Dragonball Z: Legend of the Super Saiyan, DBTC, X-COM, Deus Ex, Thief I+II, Space Empires IV, Homeworld, Star Trek - 25th Anniversary, Age of Empires II, Freespace 2, Sonic & Knuckles, Super Mario All Stars + World, Super Mario Wolrd 2, Super Mario RPG, Laxius Power, Romancing Walker, Avernum 2, Geneforge, Diablo, Starcraft+Expansion, Uplink: The Hacker Elite, Space Empires IV Gold, Jagged Alliance II, Megaman 7, Megaman & Bass, Megaman X, Megaman X2, Megaman X3, Megaman Zero, Megaman Zero 2, Myst, Aliens VS Predator 2...the list goes on.
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