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Old May 10th, 2005, 10:16 AM

spoon spoon is offline
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Default Re: Improving Mine tech concept

Quote:
Suicide Junkie said:
Tossing minesweepers in the trash, and then reducing mine warhead damage and/or mines-per-sector limits is a better way to go.
I considered doing this for Fantasy Empires (mines were various forms of angry wasps), but...

Quote:
The armored fleet with repair ships will still get through, but they will be slowed down to a sector or two per turn while they plow through your mined territory.
... I thought this would be too prevalent and too annoying of a tactic. In games with larger maps, several systems would probably end up having every sector mined, and trudging through such a system would be an exercise in frustration. If there was a way in simultaneous games to tell your fleets to "drop damaged ships" as they progressed, then maybe this approach would work better.

Come to think of it, though, maybe if you made mines really, really expensive. Like 20k minerals per mine. That might discourage mining everywhere just because you can.
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Old May 10th, 2005, 11:16 AM

tesco samoa tesco samoa is offline
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Default Re: Improving Mine tech concept

problem with mines is that they hit cloaked ships which sucks... So this can ruin elaborate cloaking systems...

I really wish mines could not hit cloaked ships...or that mines had a level of cloaked ships they could detect and hit....
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  #3  
Old May 10th, 2005, 12:40 PM

spoon spoon is offline
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Default Re: Improving Mine tech concept

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I really wish mines could not hit cloaked ships...or that mines had a level of cloaked ships they could detect and hit....
That would be cool. Can somebody suggest it for SE5 if mines work the same way...
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