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spoon said:
What about them do you find over-powered?
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Well, let's see...
ExSentinal said:
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being hit consistently at range 10-13
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Parabolize said:
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anti-fighter missiles ... shoot before it's your turn
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At one time (for about 30 turns!) in the Icons game they were my most powerful weapon. They do a tremendous amount of damage for their size at an extreme range to boot! This makes fighters viable only at warp points since they can all be shot down long before they come in range in a mid-system battle. Parabolize is right, though: they are unnecessary in the late game since regular weapons can hit the largest fighters fairly easily.
IMHO the best fix would be to reduce their range to 3 or 4.