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  #1  
Old August 24th, 2001, 10:06 AM
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Default Re: Most bang-for-the-buck hard code changes

Yes, you are right CW. Forgive me, it was 2 am in the morning when I typed this. Also I was playing P&N lately, so I guess scrapping ships for resources became a routine .
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Old August 24th, 2001, 08:43 PM

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Default Re: Most bang-for-the-buck hard code changes

What I would like to see (in addition to several of the ideas below).

When playing a saved Empire. Ships not showing up from the previous game in the ship design screen until they can be built. Or some way to toggle Don't show ships you can't build. It is the # one reason I start a new Empire each game rather than play an old one with all the ships designed already.
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  #3  
Old August 24th, 2001, 08:52 PM
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Default Re: Most bang-for-the-buck hard code changes

quote:
When playing a saved Empire. Ships not showing up from the previous game in the ship design screen until they can be built. Or some way to toggle Don't show ships you can't build. It is the # one reason I start a new Empire each game rather than play an old one with all the ships designed already.
Save/Load ship designs seperately from races! Just like SE III!

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  #4  
Old August 24th, 2001, 09:33 PM

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Default Re: Most bang-for-the-buck hard code changes

I agree with you there SJ. SE3 did have a better method. You could just load a ship file and only the ships you have the tech for are loaded.
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against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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  #5  
Old August 25th, 2001, 10:30 AM

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Default Re: Most bang-for-the-buck hard code changes

I would like to see a new tick box in the strategies screen: "fire until all engines destroyed". Mightily useful for my scouts armed only with ionic dispersers and wormhole beams.

Also fix the boarding parties! They don't work in strategic combat.


[This message has been edited by CW (edited 25 August 2001).]
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Old August 25th, 2001, 05:16 PM

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Default Re: Most bang-for-the-buck hard code changes

hey guys and girls were losing the trival small and med style of this thread. and yes I did go small med large.

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  #7  
Old August 25th, 2001, 05:35 PM

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Default Re: Most bang-for-the-buck hard code changes

Rollo, Thanks for the edited QuadrantTypes.txt file, I must admit I hadn't thought of that.

However the point still stands that you can't have the Black Hole systems without crippling the AI somewhat especially if it starts next to one.

I did like the strategic aspects of having an early effective (mostly) defense against enemies until later in the game as well as the potential of hampering your expansion to other systems.

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