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August 24th, 2001, 08:43 PM
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Corporal
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Join Date: Jan 2001
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Re: Most bang-for-the-buck hard code changes
What I would like to see (in addition to several of the ideas below).
When playing a saved Empire. Ships not showing up from the previous game in the ship design screen until they can be built. Or some way to toggle Don't show ships you can't build. It is the # one reason I start a new Empire each game rather than play an old one with all the ships designed already.
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I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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August 24th, 2001, 08:52 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Most bang-for-the-buck hard code changes
quote: When playing a saved Empire. Ships not showing up from the previous game in the ship design screen until they can be built. Or some way to toggle Don't show ships you can't build. It is the # one reason I start a new Empire each game rather than play an old one with all the ships designed already.
Save/Load ship designs seperately from races! Just like SE III!
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Things you want:
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August 24th, 2001, 09:33 PM
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Corporal
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Join Date: Jan 2001
Location: Riverside,Ca,USA
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Re: Most bang-for-the-buck hard code changes
I agree with you there SJ. SE3 did have a better method. You could just load a ship file and only the ships you have the tech for are loaded. 
__________________
I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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August 25th, 2001, 10:30 AM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: Most bang-for-the-buck hard code changes
I would like to see a new tick box in the strategies screen: "fire until all engines destroyed". Mightily useful for my scouts armed only with ionic dispersers and wormhole beams.
Also fix the boarding parties! They don't work in strategic combat.
[This message has been edited by CW (edited 25 August 2001).]
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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August 25th, 2001, 05:16 PM
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General
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Re: Most bang-for-the-buck hard code changes
hey guys and girls were losing the trival small and med style of this thread. and yes I did go small med large.
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 25th, 2001, 05:35 PM
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Private
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Join Date: Jul 2001
Location: Westbury, Wiltshire, UK
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Re: Most bang-for-the-buck hard code changes
Rollo, Thanks for the edited QuadrantTypes.txt file, I must admit I hadn't thought of that.
However the point still stands that you can't have the Black Hole systems without crippling the AI somewhat especially if it starts next to one.
I did like the strategic aspects of having an early effective (mostly) defense against enemies until later in the game as well as the potential of hampering your expansion to other systems.
Ciao
Lee
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August 25th, 2001, 08:30 PM
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General
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Re: Most bang-for-the-buck hard code changes
quote: 1. The ability to set starting points when setting up the game.
I assume you mean setting them before randomly generating the map? Because you can already do this in the Map Editor.
Which gives me another idea: add a toggle for whether a random map has ruins, rather than only allowing them on "blind" maps as it does now.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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