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August 29th, 2001, 05:22 PM
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Second Lieutenant
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Location: Houston, TX, USA
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Re: Most bang-for-the-buck hard code changes
Probably medium-lvl coding:
Remember what colonies you saw in a system and put a datestamp for the Last time a ship of yours or one of your allies was in there. Maybe that will help the AI a bit on choosing planetary targets. Do NOT have it memorize ships spotted. Doing that would derange the AI and probably throw off some human players as well.
Have seekers move when launched. Either a default set to represent them being ejected from the launchers or whatever that seeker's speed is.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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August 29th, 2001, 09:33 PM
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Captain
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Re: Most bang-for-the-buck hard code changes
I forget, does the program beep at you when the computer is done processing? I don't think it does. If not, then that's my nomination for super-trivial hard-code change. It would allow people to play SEIV all night, and still get in some sleep while the AI moves are processed.
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Give me a scenario editor, or give me death! Pretty please???
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August 29th, 2001, 09:51 PM
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Brigadier General
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Location: Kiel, Germany
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Re: Most bang-for-the-buck hard code changes
quote: Originally posted by dmm:
I forget, does the program beep at you when the computer is done processing? I don't think it does. If not, then that's my nomination for super-trivial hard-code change. It would allow people to play SEIV all night, and still get in some sleep while the AI moves are processed.
*lol* So, I am not the only one who fell asleep between turns (That's probably a long list)  .
Rollo
[edit]typo
[This message has been edited by Rollo (edited 29 August 2001).]
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August 30th, 2001, 07:31 PM
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Brigadier General
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Location: Ohio, USA
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Re: Most bang-for-the-buck hard code changes
In regards to AI, I'm not a programer so please excuse me if this is a stupid question. Would it be possible to program a Random AI in order to make it more unpredictable then it is when it comes to some aspects of the game. Also larger AI fleets in the original un-modded game. I've seen some large fleets but they soon break up into smaller ones once they come into a system and attack piece meal. and definitly use troops to invade, not every planet, but at least some of them with the possibility of a tactical ground combat system and screen where you actually fight similiar to space combat
I hope in regards to Random AI everyone understands what I mean
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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September 1st, 2001, 05:12 AM
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Second Lieutenant
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Re: Most bang-for-the-buck hard code changes
Forgot another couple of ideas:
Instead of "Skips Armor" for shard cannons and such, how about "Does Quadruple Damage to Armor", or a weapon capable of doing such.
An older idea that I've mentioned is modifying component enhancement to work with seekers, and the ability to modify reload time for a particular weapon mount.
Also, is range hard-coded to a maximum of 20?
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...can you and your associates arrange that for me, Mr. Morden?
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September 11th, 2001, 12:28 AM
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Captain
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Re: Most bang-for-the-buck hard code changes
bump!
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Give me a scenario editor, or give me death! Pretty please???
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September 11th, 2001, 01:43 AM
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First Lieutenant
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Re: Most bang-for-the-buck hard code changes
Wow... long time since I used this. Amazed I remember my password.
Anyways...
With the MEE things. Make it ranged as suggested between xx - yy values and allow it to be custom set for each race.
Not all races will agree on what a MEE is... thus at different times each race will consider you MEE and will stop diplomacy with you and urge others to do the same. Sort of a staggered MEE.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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