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May 12th, 2005, 06:39 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
Quote:
Soapyfrog said:
I would deep-six soul contracts entirely if I were you. Just my opinion. Vampire Lords could be a problem too, you never know.
Actually I would deep-six all gem generators, but I guess in that case you'd have to do something about troll kings, sea kings etc.
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I vote for no gem generators also. Give Devils, Vampire Lords, and Vampires a hefty gold cost so players can't afford the upkeep for large armies of them.
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May 12th, 2005, 06:55 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
Quote:
Catquiet said:
Give Devils, Vampire Lords, and Vampires a hefty gold cost so players can't afford the upkeep for large armies of them.
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This is a bit difficult though cause then we would need to do this with all the other stuff also. If we would make Devils cost upkeep we would need to do the same for Mechanical Men, Tartarians, Vine Ogres etc. etc. . And we would need to do it with SCs/Thugs as Banelords,Devils,Tartarians and Uniques also.
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May 12th, 2005, 07:01 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
Actually, the best solution is for all troops to cost upkeep and then to raise the income levels to compensate.
Either that or have no troops (other than commanders) to cost upkeep.
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May 12th, 2005, 08:14 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
Quote:
Boron said:
This is a bit difficult though cause then we would need to do this with all the other stuff also. If we would make Devils cost upkeep we would need to do the same for Mechanical Men, Tartarians, Vine Ogres etc. etc. . And we would need to do it with SCs/Thugs as Banelords,Devils,Tartarians and Uniques also.
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Mechanical Men, ect cost gems and then get used up in battle. With Soul Contracts you can invest some blood slaves and then pump out one devil per turn for the rest of the game. Vampire Lords can pump out flying immortals.
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May 12th, 2005, 10:59 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
I would like to see how the game plays with the mods but no additional nerfs.
There have not been too many games (if any) played with this particular configuration of mods. It would be good to see how they affect things without adding too many additional variables to the mix.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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May 13th, 2005, 10:49 AM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
Yeah! Considering how heavily modded this game is and the extreme settings, who knows how it will play out?
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May 13th, 2005, 05:57 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
It will play out with lots of clams and devils 
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May 13th, 2005, 06:31 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
Quote:
Oversway said:
Yeah! Considering how heavily modded this game is and the extreme settings, who knows how it will play out?
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Your just saying that cause you are Atlantis  .
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May 13th, 2005, 06:46 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
Posts: 478
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Re: Faerun-Zens Scales/Pretenders/Spells,SCs Unit
I will play out with lots of militiamen
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" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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