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Old May 13th, 2005, 07:07 PM
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Default Re: The AI Complaint

My AI complaint is in mainly in the tactical combat. Things happen that about anyone would call "not smart". Just last turn in a game of mine I had a missile ship that could not attack sats. It just wandered around the board in a random way. Sure enough, it wandered in range of the sats and was shot at. There are many cases where you could give damage and not take any, yet you get destroyed. these could be changed (I hope) with a few simple rules. Add a strategy called "Suicide" to allow them to be ignored at need and there you go. Also there is a simulater. It would take some processing time, but a battle could be fought several turns ahead in it, then the best movements to make based on these be chosen. A novice fleet or ship could not look ahead this way, then each level of experience could look one or more turns ahead in the simulator to enable better planning.
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Old May 13th, 2005, 07:54 PM
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Default Re: The AI Complaint

What you want is called a 'Learning AI'. Just commenting.

I made a pretty pathetic one that plays tic-tac-toe against itself once.
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Old May 14th, 2005, 10:10 PM
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Default Re: The AI Complaint

A learning A.I. would be wonderful. If the A.I. could change its ship designs to counter the design of enemy ships, decide what facilities to build based on a long-term plan and make changes in its plan as the situation evolves, and learn from past mistakes that would be so absolutely fantastically excellent.
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Old May 15th, 2005, 03:22 AM
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Default Re: The AI Complaint

Quote:
narf poit chez BOOM said:
What you want is called a 'Learning AI'. Just commenting.

I'm not sure...but I thought that Galactic Civilizations had as some form of Learning AI. It would take into consideration your strategy, and research and diplomacy and such, and do x to your y. Gal Civ was ok...it was hurt by single player only, and the ship construction was weak and boring. And research had a very complex tree....

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