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August 24th, 2001, 02:04 AM
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Sergeant
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Location: London, UK
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Re: SE4 development tools
From an experience in coding similar programs I would assume one of the following:-
c++ (doubtful cos it's a pain in the ***)
delphi (easy to use but not very popular)
visual basic (I hate it but it seems to be widely used)
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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August 24th, 2001, 03:21 AM
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Lieutenant Colonel
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Re: SE4 development tools
Aaron used Delphi. Don't ask me how I remember after something like a year and a half or two years, when he made a comment about it to the SE4 ideas list when there was a small arguement about the difficulty of certain features, mainly people who thought they knew how to program (I admit I was among them at the time  ).
I'm fairly sure SE1 was done in VB, an earlier Version if I remember, like 2 or 3. SE2 was VB 4 or 5 (I think  ), SE3 used Delphi, SEIV used Delphi.
Oh, and just so everyone knows, VB is evil. 
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GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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August 24th, 2001, 03:58 AM
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General
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Re: SE4 development tools
Yep, SE 1 was developed in VB, and so was SE II. SE III was done in Delphi 3, I think? And SE IV was done in Delphi 4 or whatever was the latest Version when he started working on it. Too bad Delphi is not more popular. Delphi is a very nice language but like everything else not coming from the 'The Source' in Redmond cannot compete with stuff developed in house with the correct API by MS Lackeys.
[This message has been edited by Baron Munchausen (edited 24 August 2001).]
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August 24th, 2001, 03:58 AM
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Private
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Re: SE4 development tools
Got a reply from Aaron to my query, SE4 was written entirely in Delphi 4.0., graphics generated with Truespace and Photoshop.
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August 25th, 2001, 01:04 AM
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Sergeant
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Re: SE4 development tools
Hey Will, why is VB EVIL??? Seriously though, I kinda like the program.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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August 25th, 2001, 02:52 AM
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Private
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Re: SE4 development tools
Okay, as it seems some responses come from people with programming experience, what would YOU use if you had written SE4, one that would give you the best quality product in shortest amount of time with the least amount of effort (or how would you balance those three qualities)? Any input would be appreciated, because SE4 has inspired me to make my own 4x game, I have enjoyed it so much.
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August 25th, 2001, 04:35 AM
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Re: SE4 development tools
Use C not C++. C++ is a castrated Version of C specifically designed by committee to lobotomize the programmer's intellect. I learned C in a week and was developing advanced data stuctures within a couple months. An especially powerful ability in C is the indirect function call, and when used with recursion you can do incredible things.
Edit : Okay, I did it again spouting off out of place. I hold firm in the opinion I have of C++, but admit that C may be too unstructured for many people to manage well.
[This message has been edited by LCC (edited 25 August 2001).]
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