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May 15th, 2005, 11:46 PM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: Starfury going retail
You think that's bad, just wait until you get the mission, in campaign 2 IIRC, where you have to escort a destroyer (don't remember the name). As an armed warship, it absolutely insists on charging at every enemy in sight. Granted, it can help fight the battles, but a lowly destroyer has no place in a fight between battleships, and I had to reload several times before it managed to survive once. Then, once the mission was completed, I amused myself by destroying it myself and laughing at the incredibly short memory of the game when I got back to base and was congratulated for "saving" the ship.
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May 16th, 2005, 01:51 AM
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Colonel
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Join Date: Jan 2001
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Re: Starfury going retail
Quote:
douglas said:
You think that's bad, just wait until you get the mission, in campaign 2 IIRC, where you have to escort a destroyer (don't remember the name). As an armed warship, it absolutely insists on charging at every enemy in sight. Granted, it can help fight the battles, but a lowly destroyer has no place in a fight between battleships, and I had to reload several times before it managed to survive once. Then, once the mission was completed, I amused myself by destroying it myself and laughing at the incredibly short memory of the game when I got back to base and was congratulated for "saving" the ship.
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That is exactely what I meant.
Jobs should have a reasonable success chance, at least at the "easy level" if you don't make obvious mistakes. Otherwise players might get the feeling that this a game of chance and turn away. Yes, in the full game the target ship for escort missions seem to be visible. But again the placement is random and before I could even reach the ship, it was destroyed. My point is, that this is not an unavoidable flaw of the game but it could have easily been scripted better.
My impression might be wrong, but I had the feeling from this forum that Starfury so far was not very popular and commercially successful. Now here almost all buyers know MM and are fans of the SE series. With strategy first as distributer this might be different and starfury might just in it's present state not be the best publicity for SE V.
I hope that I am completely wrong, but this is my fear.
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May 16th, 2005, 12:11 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Starfury going retail
Well, getting out of the save/reload trap would help. Both the escort missions that have been complained about here are -optional-, and failing them is perfectly all right..make sure to check in when you fail a mission, the campaign may continue on anyway.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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July 31st, 2005, 04:06 AM
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Private
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Join Date: Feb 2005
Posts: 20
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Re: Starfury going retail
Quote:
douglas said:
You think that's bad, just wait until you get the mission, in campaign 2 IIRC, where you have to escort a destroyer (don't remember the name). As an armed warship, it absolutely insists on charging at every enemy in sight. Granted, it can help fight the battles, but a lowly destroyer has no place in a fight between battleships, and I had to reload several times before it managed to survive once. Then, once the mission was completed, I amused myself by destroying it myself and laughing at the incredibly short memory of the game when I got back to base and was congratulated for "saving" the ship.
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That was the "Dagger" mission, and it was in campaign one.
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