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  #1  
Old May 16th, 2005, 06:06 PM

spoon spoon is offline
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Default Re: On Psychic Tech and Gameplay Balance

Yeah, psychic is probably the weakest of the racial traits. Religious is king, Crystaline gives you really good armor, Organic and Temporal let you crank out ships. Psychic is great, until everyone gets the master computer. then it is so-so.

If your enemies are missing, it is probably because they didn't train their ships/fleets (that's a 40% difference).
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Old May 16th, 2005, 06:32 PM

tesco samoa tesco samoa is offline
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Default Re: On Psychic Tech and Gameplay Balance

and i think it goes,,, crystaline, organic, temporal , religious , psychic
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Old May 16th, 2005, 07:17 PM
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Kevin_Raven Kevin_Raven is offline
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Default Re: On Psychic Tech and Gameplay Balance

okay, well that would explain why they seem to hit only about 1%
another thought that has occurred to me is that the problem might be with the combat replays themselves: other players are reporting that their ships don't even get a chance to fire, but in my replays they are clearly firing (but missing, of course). Has anyone had any trouble with the combat replays when playing by e-mail? I know that I don't particularly like the combat replay engine mainly because it doesn't display which components are damaged on a ship


oh, and I guess I won't be playing psychic again any time soon, I can see how useless their advantages can be (at least compared to religious and the others)
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