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May 18th, 2005, 12:32 AM
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Private
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Join Date: May 2005
Location: Cincinnati, OH, USA
Posts: 8
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Re: Commodities... how to fix??
Hope I'm not being a pain... but *bump* anybody else have any ideas on how to do what I'd like to do? Or have any comment at all?
RH
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Robert, the Earl of Huntingdon
Tarry here, my merry men, whilst I seek what adventure may be found in yonder greenwood, but look ye listen for my call, for I shall blow my horn if I become hard-pressed.
Adapted from Sterling, pg 45
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May 18th, 2005, 04:00 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Commodities... how to fix??
It is the simplest way, and although your percentage profit is the same, the big problem of money per time is alleviated.
You will be able to invest a lot more into each cargo run, and thusly a 5% profit becomes worth while.
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May 19th, 2005, 08:14 AM
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Colonel
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Join Date: Jan 2001
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Re: Commodities... how to fix??
Please correct me if I am wrong but I believe that starfury generates randomly the sell and buy costs of commodities on the base of the initial component value.
Therefore it will not be possibly to make profits bigger on a percent base but only the absolute values as SJ pointed out.
I use commodities only as a additional income: I choose first my jobs and then check if by chance there is a profit to be made at the same time/trip by available commodities.
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May 24th, 2005, 10:14 PM
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Private
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Join Date: May 2005
Location: Cincinnati, OH, USA
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Re: Commodities... how to fix??
I believe unfortunately you are correct, which really does annoy me. This could be a nice extra benefit to the game -- the ability to put something valuable into the game for those who like running cargo before they have the power to clean up on enemy ship's leavings. But as it is there's nothing I can do to fix this.
Pity.
Oh well, the rest of my mod is going well. I really only have to deal with Main_Enemies.txt and I'll be ready for playtesting. Check back in a few weeks for the "Race Variety Mod" which will make the races significantly different in ways much more meaningful than what their ships look like.
RH
__________________
Robert, the Earl of Huntingdon
Tarry here, my merry men, whilst I seek what adventure may be found in yonder greenwood, but look ye listen for my call, for I shall blow my horn if I become hard-pressed.
Adapted from Sterling, pg 45
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June 27th, 2006, 07:07 PM
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Private
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Join Date: Nov 2005
Location: Johnson City, TN
Posts: 8
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Re: Commodities... how to fix??
Don't feel that bad.
I run commodites, but I do it this way to offset stuff.
I run them according to the listings as you should, but I offset it by doing jobs to the same system.
You earn money, but not a lot. But its a lot better than zilch. I love this feature, and run back and forth doing it for hours after I'm done with my mission.
I'm working on a mod for more types of commodites, including various canisters of liquids, foods, items and equipments, metals, and many more. Some of the items I have worked on:
Trioxylene Chloride Canister (Crop Pesticide)
Escape Pod
Gold Bars
Silver Bars
Mineral Resource Container
Radioactive Resource Container
Organic Resource Container
Underwater Observatory
Radiation Processor
Solar Panel Array
Solar Wind Array
Will post more later. Stupid sisters...
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'As the first step towards this, I propose a different relationship between your people and mine. No longer will we know each other from a distance and hope all goes well. We will help each other. Fight alongside each other. Grieve together; laugh together, and share with each other the knowledge of the universe."
Princess Jessica of Alpha Centauri
Olympus Champion Shipyards
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