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May 18th, 2005, 01:16 AM
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Private
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Join Date: Apr 2005
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Re: Realtime or turnbased tactical combat?
I was looking for info on the SEV and noticed the thread. Is the "real time" tactical going to be something like "Birth of the Federation"? It wasn't bad. I much prefer the SEIV turned base, but BOTF wasn't bad.
(If this has been brought up already my apologizes)
Bob
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May 18th, 2005, 01:31 AM
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Shrapnel Fanatic
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Re: Realtime or turnbased tactical combat?
Hello and welcome to the forums. This automated messaging service brought to you by World Conquest inc., a division of Emporer Narf's Grand Scheme.
In answer to your query, this has be brought up before. Stand by to be terminated. 10...9...8...7...6...5...4...3...2...1...0...GOTCH A!
It'll have real-time combat, that's it. The rest turn-based.
And really, welcome to the forums. We're friendly here; I'm just (one of) the weird guy(s). 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 18th, 2005, 01:46 AM
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Re: Realtime or turnbased tactical combat?
LOL Thanks for the welcome, and not the termination. I hope its done right, but I did love SEIV's turn-base. I was obsessive about it. Using lighter faster ships against heavy battleships. That was fun.
Bob
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May 18th, 2005, 02:22 AM
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Shrapnel Fanatic
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Re: Realtime or turnbased tactical combat?
Don't worry about it. Nobody flames newbies here. 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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May 18th, 2005, 04:17 AM
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Second Lieutenant
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Re: Realtime or turnbased tactical combat?
hell yeah, Birth of the Federation was one of the better Star Trek games made. If you want a taste of what SE5 migt be like go find it in a bargain heap. What happened in that game was when both the fleets were in the same sector they engaged in combat, in strategic mode they fought automatically, in tactical you were provided a list of options depending on the vessels present(charge, ram, harry, flank, strafe, ect). From there it was like a rock paper scissors, you tried to pick a maneuver that would let your guys flank and fire on the enemy, while evading their fire. Then you hit the exacute button, and the ships danced, damage was tallied and the survivors continued.
From IRC and rumors SEV will be like this, but with scripting your own maneuvers and the ability to give more specific commands.
And I just realized.... the best star trek games are very similar to malfador games.... Star Fury is like Star Fleet Command, SEIV/V like Birth of the federation..... There was a kick *** SNES game that played kinda like Dungeon odessy.....
*wonders if there will be Space Empires Acadamy, or Space Empires: Honor Guard/Elite Force*
*imagines piloting an Amonkrie Cruiser, running around with a DUC engaging in FPS Ground combat*
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