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Old May 20th, 2005, 04:01 AM
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PvK PvK is offline
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Default Re: Ship Making

You can also use the Fill Queue button on the construction screen to create new types of orders to match the current queue. In this way, you can place one order for ten ships, though they'll still be build one at a time rather than all ten at once.

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Old May 22nd, 2005, 11:32 AM
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Default Re: Ship Making

you can also mod all ships as units (fighters for example)... but i´m not sure what this would do to the AI....
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Old May 22nd, 2005, 11:57 AM
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Default Re: Ship Making

Quote:
Makinus said:
you can also mod all ships as units (fighters for example)... but i´m not sure what this would do to the AI....
Fighters are unable to travel through wormholes, and drones have a limited set of orders, so it won't really work. That, and there are a few other significant differences between units and ships: units do not require maintenance (it should be possible to give them a reverse resource creation ability though), units do not have ship experience, and they do not take partial damage.

So you will need to keep at least some ships, if only to carry the fighters from one system to another. The Highliner mod does something to that effect, by making real ships *expensive*, and by increasing the cost and firepower of the fighters. In this mod, small fighters are the rough equivalent of Frigates, and the biggest ones are Light Cruiser (if memory serves).
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