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May 20th, 2005, 01:59 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
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Re: New Mod - The Nephilim
Someone has already snatched the spr1s.
http://www.dom2minions.com/~minion/icons/
Note that there isn't a command to directly change the name of a national hero, which is sad. That's why most set-ups simply have the same name for national heroes and different art. I think that you can create a custom nametype and then define the new nametype as having only a single name in it, and then assigning that nametype to one national hero. AFAIK, that will only work for two heroes, however.
-Frank
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May 21st, 2005, 11:31 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: New Mod - The Nephilim
I thought those sprites were half the size they should be while having normal-sized background... I tested it quickly, and at least for me that Niefel Jarl is only the height of a mounted human. Here is a bmp of correctly sized Niefel Jarl. Hopefully the transformation to bmp didn't ruin anything.
Last edited by Endoperez; August 13th, 2008 at 11:31 AM..
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May 21st, 2005, 11:52 PM
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Corporal
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Join Date: Jan 2004
Location: Kennesaw, GA
Posts: 105
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Re: New Mod - The Nephilim
Thanks very much for the bmp, Endoperez.  But I do have a question: How the heck do you make it to where the background is invisible for a sprite? Every one of the ones I've tried to make has a gigantic black box behind it. How do you get it like that BMP you posted? I attached an example image that I cannot get right to save my life.
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May 22nd, 2005, 02:53 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: New Mod - The Nephilim
The black background has to be (0,0,0) black. Screenshot from Dominions has colors that are almost pure black, but not quite, like (0,2,1). White would be (255,255,255), and as the difference is as small as it is, it is impossible to decipher the difference with human eye,
Do you happen to use Gimp, by the way? I hear Gimp has some scripting capability, and I might be able to put together a script that generates 128x128 unit picture with correct background and shadow.
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May 22nd, 2005, 03:32 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: New Mod - The Nephilim
I don't think that's the problem, Ive been looking through the .tga he gave out for download and checked some of the black pixels and all of them were #000000 (except for a red stain slightly to the left and above of that thingey-creature-stuff).
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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May 22nd, 2005, 03:38 PM
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Corporal
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Join Date: Jan 2004
Location: Kennesaw, GA
Posts: 105
Thanks: 0
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Re: New Mod - The Nephilim
Yes, I use Gimp, and I don't know what the problem is, still. It is 0,0,0. I get a value of Alpha, which I do not understand, of 255 on my black, but the entire value Alpha is missing on your black. I would assume that would be the issue, but I don't know how to change things. I've tried simply using the color on your bmp, but that doesn't work. Blech.
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May 23rd, 2005, 06:14 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: New Mod - The Nephilim
Hmm, now that you mention it I have a similar problem with my Gimped tgas. The problem goes away when I save the pictures again with IrfanView, and that should be available to both Windows and Linux, possibly to other OSs as well.
You could also make the background transparent (100%) and the shadow transparent (40% or so) black. I think they would have to be at their own layers, but I haven't really played much with that option.
Hope this helps,
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