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Old May 20th, 2005, 02:22 PM

Unco Unco is offline
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Default Re: Devnull Mod Gold: updates and discussion

Hey Parabolize,

I'm glad Devnull isn't dying.

I kind of like your Anti-Fighter Missile changes. After playing a bunch of Devnull games, it always felt like fighters were powerful in the early game but lost value in the middle to late game. I like that you reduce the damage and range on the early components, but is there a reason why you increase damage and slightly reduce range on the later components?

Thanks again!

PS - A year or two ago, Spoon and I had some other change ideas for Devnull. I'll try and dig them up and post them here.
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