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May 21st, 2005, 12:35 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Re: Devnull Mod Gold: updates and discussion
Quote:
parabolize said:
I am thinking about updating devnull's SystemTypes.txt, StellarAbilityTypes.txt and QuadrantTypes.txt. Rollo made parts of these text files stock other parts FQM 1.13. The FQM parts really need a upgrade to 1.22 but editing around Rollo's files is a pain. Considering FQM has stock-like maps in it (with some extra abilities) would anyone mind if I flat-out replaced the text files with FQM 1.22?
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Sounds good to me.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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May 21st, 2005, 12:48 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Devnull Mod Gold: updates and discussion
For the planets, you'd have to make extra effort to make sure the Extra Huge planets and Stellar Moons remain in the game. I'm not sure if this would mean modifying the FQM files or not.
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May 21st, 2005, 01:13 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Devnull Mod Gold: updates and discussion
Yeah, spoon is right, i almost forgot. Hopefully Fyron can tell us, im out of modding since months.
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May 21st, 2005, 04:52 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Devnull Mod Gold: updates and discussion
As long as the FQM STD secttype.txt and planetsize.txt files, which are just the stock files, are not copied over, those should be fine. Artificial planets are constructed via items in components.txt and the extra huge planet is still a "huge" sized planet as far as SystemTypes.txt is concerned.
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May 21st, 2005, 05:39 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Devnull Mod Gold: updates and discussion
An addendum about the stellar moons:
I see that they are an ancient ruins tech. That ability needs to be added as a possibility to stellarabilitytypes.txt. But the actual tech, components, and planet entries should be fine.
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