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May 21st, 2005, 08:01 PM
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Join Date: May 2005
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Re: OT: Master of Orion 3 is now working.
Quote:
Ragnarok-X said:
Im pretty sure this is not really that new. I was visiting the atari boards all few weaks, and indeed someone created a tool which allowed it to patch MoO 3 to fix certain bugs, and once in a time there were regulary new patches released.
The problem with MoO3 for me was just that i was unable to control my entire empire, like i can do in MoO2 and SE4. I doubt that is fixable
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You'd be refferring to Bhruic's Patcher program, which is used to fix most of the problems. Their are several other things fixed by several other people and methods. He's still working on patches even now.
As for being unable to control your whole emprire... yes, it's a very different game to SEIV, and is focused on Macromanagement rather than micromanagement like SEIV. To really enjoy the game, you have to adopt a different playing style than you would for most 4x games, and that's what caused many people to turn away from the game, (not to mention all the bugs, of course).
I'm glad to see someone has decided to at least check it out. If it doesn't appeal, fair enough... not everyone will like the game even when it's working properly. It's just that type of game. But for those people who would like to see it as it should have been when released, I felt I should put the word out so they don't miss the chance.
Colt.
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May 21st, 2005, 08:07 PM
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Shrapnel Fanatic
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Re: OT: Master of Orion 3 is now working.
Thanks again for the info. There was a lot I did like about the game, but the bugs and unfinished feel of the game made liking it a chore. I am glad to see that a few folks held onto the ideals of the game and are trying to make it a better.
Thanks again for posting about it. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 22nd, 2005, 08:50 AM
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Major General
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Join Date: Jan 2004
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Re: OT: Master of Orion 3 is now working.
Well well, as promised i tested it out. I reinstalled MoO 3 for the third time now. I grabbed the patcher and all patches released, both official and fan-made ones. In addition a grabbed a few mods, like better UI and GFX. And i have to admit the game is really better than it was, i just spend 5 hours playing it in a row as Taidian (?). I really much better than it was i would advise everyone who has the game to try it out once more. Its actually pretty funny to lose against the Guardian several times just because you cant break his shields, and its even more funny to construct battleship sized orbital bases and fit them with spinal mounted Rail Guns giving a range of 13k. Thanks a bunch Colt for posting this.
Now i just need to do a few personal mods, like changing effectivess of Beam bases and Fighter Bases.
BTW. if you read this, i have a question: I think Military DEAs give the benefit of allowing more than 1 planetary defense of each kind, but even though i build 3 on my homeworld i cant get more than 1 beam base, 1 fighter base and one missile base. Whats wrong here ?
To sum it up: If you have spare time, reinstall the game, apply official 1.25 patch and get the Patch Colt mentioned.
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May 22nd, 2005, 11:30 AM
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First Lieutenant
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Re: OT: Master of Orion 3 is now working.
Ragnarok, can you list for us the patches and mods that you installed? i´ll try Moo3 again (if i can find my cds) but would wish to try the patches/mods combination that caused you to play the game for 5 hours.... my personal record is something like 45 minutes before becoming bored with the game and going back to SEIV....
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Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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May 22nd, 2005, 01:41 PM
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Major General
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Join Date: Jan 2004
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Re: OT: Master of Orion 3 is now working.
Easy as it is, get the official 1.25 patch, it location is stickyied within the links Cold postet. Go into the Modding-Forums as well, at the top should be another post about inofficial patches, the first post within that post will guide to you a homepage where the patcher and several patches can be found. For your information, im using all of them.
Two more things are in the modding-forums as well, one thread is called something along "new UI", the other one offers "Combat FX 2.0). Get them as well.
Lastly, go to Apolyton.com (?) in the MoO3 section you will news regarding the "Moo3 Unofficial Patch Mod" Colt mentioned. Get that one as well. Total download is about 15 mb i think.
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May 22nd, 2005, 03:05 PM
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Shrapnel Fanatic
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Re: OT: Master of Orion 3 is now working.
Ok, will try it out. Thanks Ragnarok-X.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 22nd, 2005, 05:19 PM
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Major General
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Join Date: Jan 2004
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Re: OT: Master of Orion 3 is now working.
You, and everyone else really should. Still the biggest lack is the macromanagment. So to make this a smaller disadvantage i have choosen to play in small galaxies, in which you can actually monitor all of your colonies each cycle.
Im still trying to figure out to how to mod MoO3, the textfiles i decompressed all show up messed up with the editor, i think some specific tool is needed to allow proper modding.
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