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May 23rd, 2005, 12:34 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: Game\'s Going!
Don't worry about maximum population, the limit is *high*. Very high. The theorical number would be 650,000 inhabitants or so, but I haven't tested the exact value.
If you go above the limit, you will go into negative numbers instead, so the game won't crash due to that: in a silly test game, I had about -32,000 blood slaves, after having put too many mages on monthly Wish for Blood Slaves. I am not sure where the limit is here too, but again, 65000 is the usual suspect.
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May 23rd, 2005, 01:03 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
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Thanked 2 Times in 2 Posts
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Re: Game\'s Going!
Sorry to cause trouble but I have an objection to zen's item mod. Clams now require 2 water 2 astral to make. This will pretty much stop Ermor from doing any hoarding while other nations (mainly Rlyeh and Atlantis) can still hoard very effectively. I don't enjoy hoarding much but if it is in the game, I need have the same access to clams as other nations. Ermor lives and dies by gem production.
There are three basic solutions that I can see.
Ban all gem producing items
Or don't use zen's item mod
Or let me switch over to Ryleh where I can hoard to my heart's content.
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May 23rd, 2005, 01:24 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Game\'s Going!
Quote:
I don't enjoy hoarding much but if it is in the game, I need have the same access to clams as other nations.
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You mean you need to have the same access to clams as Atlantis and Rlyeh, yeah?
Should we also give all nations should have an unkeep free recruitable undead to put fever fetish's on?
Edit: well I don't really want to start another argument. As atlantis I'd like to have clams so that I can get a better than 2 for 1 conversion from all the water gems I'll have, but I'll just let everyone else decide what is fair, and deal with that.
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May 23rd, 2005, 01:27 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
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Re: Game\'s Going!
Quote:
Oversway said:
Should we also give all nations should have an unkeep free recruitable undead to put fever fetish's on?
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The upkeep of those "upkeep free" undead is 100% of the gold Ermor would have gotten from having a population to tax.
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May 23rd, 2005, 02:49 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: Game\'s Going!
I have to voice my disapproval of the Item mod, too. I vote we don't use it. The changes to lifedrain weapons are totally rediculous, imo, and I don't like the hoard item changes either, although in such a large game as we're playing it may be a decent idea.
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May 23rd, 2005, 03:45 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: Game\'s Going!
Quote:
CUnknown said:
The changes to lifedrain weapons are totally rediculous, imo
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if by ridiculous you mean awesome then I totally agree. They are now for use on heros with exceptional strength. Perfect. Thematic.
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May 23rd, 2005, 07:26 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: Ermor on Faerun
If you want to clam hoard as Ermor under Zen's mods, you can! If you want the extra income from a rich world as Ermor, you can!
No problem at all. Just pick the Broken Empire theme, and you can have both these things very easily.
In fact, I would NEVER consider taking anything but Broken Empire on a map as large as Faerun for the following reasons:
1. Because of the zillions of troops you will have if you are AE or SG and survive to the late game, the micromanagement of trying to shuffle those wimps to the front lines would be horrid. Your best bet would then be to try to get eliminated early to avoid this insane problem.
2. Your neighbors know where you start on Faerun. If you take a 10-dominion population-killing Ermor theme, they WILL gang up on you to try to get rid of the nastiness as soon as possible. At the very best, they will try to contain you from all sides. Especailly since you will be building temples much faster on a rich world than normal.
3. Your living neighbors will have lots more troops than normal, thus taking away a big advantage of AE or SG. Those Ermor themes will not be generating troops any faster on the rich world, but they will be.
If I were you Catquiet, I would take BE and announce that fact to the world. I did that in slugfest and my neighbors treated me as a normal nation. I even spread growth into Mictlan's territories and he was vey happy about it.
If you want some advice on BE, just ask as one cat to another. Broken Empire is not a bad theme at all. Probably less strong that the pop-killer themes, but it is FAR more enjoyable to play than those time-consuming themes...
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