|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				May 23rd, 2005, 03:30 PM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2000 
						Posts: 5,085
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 EV Nova, right?
 Its a decent game, but their registration system is pretty evil. You pay, get a code to install the game..and then the code expires 30 days later.
 
 If you need to reinstall, you don't have to pay, but you DO have to ask again. Which means if Ambrosia goes out of buisness..EV stops working.
 
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
-Digger |  
	
		
	
	
	| 
			
			 
			
				May 23rd, 2005, 03:48 PM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 I presume that also means the game needs to phone home to install?(IE: setting your system clock to the purchase date as if it were *yet another* passcode when installing won't work)
 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				May 23rd, 2005, 06:07 PM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: Jan 2005 
						Posts: 689
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 I bought MoO3 when it was first out, having loved #2, but as with many other people, I gave up the game because of all the bugs and the huge gameplay difference from MoO2.So about a year ago or so, I downloaded the latest patch and a few mods, and decided to give it another go.
 And I have to admit, the more I play the game, the more I like it. There's something about it which I can't really put my finger on, but when playing I really feel like I'm in control of an Empire.
 
 The playing style takes some getting used too, though, and it takes alot to master. The trick is to learn how to use Development plans, as this will make even huge empires run efficiently. On my current game I'm at turn 800, got all known empires against me, and I have half the galaxy. It's really hard to quit playing, as the 'just one more turn' drags you forward. What I feel is most lacking about the game is a better AI, especially on the Diplomatic area.
 |  
	
		
	
	
	| 
			
			 
			
				May 24th, 2005, 05:42 AM
			
			
			
		 |  
	| 
		
			|  | 
 Brigadier General |  | 
					Join Date: Jun 2002 Location: Kleigat Pampercity 
						Posts: 1,804
					 Thanks: 5 
		
			
				Thanked 2 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 PhoenixD:Damn, that's an ugly registration system. That really puts a dent in the game. I was considering to buy it, but now I've heard this I'm in doubt.
 
				__________________ 
				I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either. 
Gabriella in Blood 2 
Men may control the free world, but women control the boobs. 
Brent in Plaver vs. Player |  
	
		
	
	
	| 
			
			 
			
				May 24th, 2005, 10:56 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Nov 2000 Location: USA 
						Posts: 368
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 What mods did you apply that gave this the best game play?
 I'm thinking of trying this out.  I was a bid MOO2 fan.
 |  
	
		
	
	
	| 
			
			 
			
				May 25th, 2005, 02:13 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2004 Location: Germany / Bielefeld 
						Posts: 2,035
					 Thanks: 33 
		
			
				Thanked 18 Times in 12 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 
	Quote: 
	
		| atomannj said: What mods did you apply that gave this the best game play?
 
 I'm thinking of trying this out.  I was a bid MOO2 fan.
 
 |  I wrote which mods im using on the first page ! |  
	
		
	
	
	| 
			
			 
			
				May 26th, 2005, 01:14 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Nov 2000 Location: USA 
						Posts: 368
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 Yeah, I saw your previous post but I was hoping for more details.  Well I found a link that will help for all interested. 
Go to this link for all mods to download.  It's a good resource.
http://www.moo3.at/mods/ |  
	
		
	
	
	| 
			
			 
			
				May 26th, 2005, 04:04 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2004 Location: Germany / Bielefeld 
						Posts: 2,035
					 Thanks: 33 
		
			
				Thanked 18 Times in 12 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 On the other hand, the mosts im using are all to be found in the atari boards   |  
	
		
	
	
	| 
			
			 
			
				June 2nd, 2005, 01:55 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Mar 2005 
						Posts: 110
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
 
	Quote: 
	
		| atomannj said: What mods did you apply that gave this the best game play?
 
 I'm thinking of trying this out.  I was a bid MOO2 fan.
 
 |  Well, if I still had an up-to-date copy I'd suggest the "Ron_Mod", which included varius AI fixed (to make them use weapon moounts) and a "corrected" size / fire rate table for missiles / fighters (missiles of all sized fire at same rate, fighters are all same size, with size / damage adjusted accordingly).
 
Unfortunatly, my copy of Moo3 is in storage (we moved, with the plan to get our stuff out of storage "soon" -- a year later, and we haven't) and I *don't* have an up to date version for you.
 
Oh, and even BIGGER system ships / orbitals -- 'cause I felt they should be more effective (done by decreasing system engine size and increasing FTL drive size).
				__________________There are 10 types of people in the world:
 
 Those who understand binary, and those who don't.
 |  
	
		
	
	
	| 
			
			 
			
				June 24th, 2005, 01:30 AM
			
			
			
		 |  
	| 
		
			|  | 
 Private |  | 
					Join Date: May 2005 
						Posts: 6
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: OT: Master of Orion 3 is now working. 
  I use a few mods myself... some of them are my own concoctions but most are the work of the other moo3 fans. If you want to see most of the moo3 mods available, go to www.moo3.at  . The rest are floating around as links in the many threads on the atari boards. 
 Here's what I'm using, to the best of my recollection anyway... can't check while I'm at work, (note there are two types of mods for MOO3 - code mods and spreadsheet mods. Code mods are generally only coming from Bhruic and Gerra, while spreadsheet mods can be made by anyone.) :
 CODE MODS - Bhruic (http://bhruic.dyndns.org)Diplomacy FixFinance Wrap Around FixVisibility FixTransport Disband FixStuck Tech FixTransport Selection ModQueue Multiplier ModGround Combat FixSitrep FixAutobuild ModColony Display ModGalaxy Configuration ModRace Selection ModSystem Defence TF ModTechLevel ModTF's Per Combat Mod
 Code Mods - Gerra (links in threads here:  MOO3 Mod forum)Survivor Condition ModSpeeder PatchGround Combat Text FixWait Screen RemoverShip Graphics Qualiy ModZoom Range ModBudget Slider ModAU Display ModTransport Design Unlocker 
 Graphics Mods (http://www.moo3.at)Gofurs UI Mod V.2Star PackOstego Menu Mod V1.2New Leaf ModMega Flag PackCombat FX+ 2.0
 Other Mods (http://www.moo3.at)Ostego's Diplomacy FixesEncyclopedia Mod V.4.3Improved tech Descriptions V.4Orion Senate Laws Mod v.1.2
  Well, I think that's it. There may be a couple of others. Phew! Makes you realised how many problems the original game had, doesn't it? Many of these mods are incorporated into the mod shown in my first post. If your having trouble finding any of these mods, give me a yell and I'll let you know where they can be found.
 
 Colt.
 
 P.S. Hi Ron.... you hang around here too?
			
			
			
			
				  |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		
		 Hybrid Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |