On the subject of life drain weapons, they are MUCH too cheap in the base game. The reason is not so much the life stealing as the fatigue stealing! You never get fatigued when using life drain but the enemy trops get fatigued very quickly. That makes life drain far stronger than the mere damage it delivers. Dropping the strength of the weapon thus does not fix this mistake.
Zen nerfed them because all the top players built mostly life drain weapons for all their SCs and even mini-SCs. Making the weapons more expensive would open up a lot more options for other weapons, just as it should be.
Ever notice that Gaap is the best Ice Devil simply because he comes with a Hell Sword? And the guy with the no hand slots (can't remember his name) is not very good because you can't give him a Blood Thorn? I have...
I am pretty sure the devs will correct this problem in Dom 3.
I'm going to bow out. The combination of rich setting and the super buff to Abysia are too much of an advantage.
I am glad that the game was set to rich though. I never would have tested some of the nations ( Abysia in particular ) unless something like that had happened.
This map is just too big for these settings. Even if you can find 17 people willing to start the game, I would predict that at least 8 will drop out by elimination or quitting before Turn 50. It always happens that way on big maps when the game becomes tedious.